74 lines
4.7 KiB
Markdown
74 lines
4.7 KiB
Markdown
Dnd 3-21-21 notes
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58- Nief is in a hypnotic trance
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We head to the woods and search for ingredients. Bark off a tree, wild root veggies, leaves from a tri-pointed plant.
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One ingredient has magical properties. It is a white-ish clear color, like quartz. It is a mineral.
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Davric asks Ameria about the caves she knows of on the island. She says that she does not know much about caving, rolling her eyes.
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Oswald believes it may be in Starshot. We ask him to teleport us to it.
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We appear near the bridge, above ground. It is like a huge Star Destroyer ship. It is like an iceberg, we only see the tip.
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Ameria turns to Oswald and asks "magic is difficult to use in Starshot, yes?" He confirms that.
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We can take a long rest for the night while Oswald trains Ameria in concentration so she can safely use magic in the Starshot.
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Brumwik throws an apple at Oswald, but it suddenly hits him in the back of the head.
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We enter into the bridge and see a long staircase going down.
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We decend through the switchbacks, like a fire escape. We come to a collapsed section, where the stairs turn into a rope down.
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I decesend by climbing down the rope and wave the others down.
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Davric slowfalls down. Brumwik swirls down fancily, and Ameria glides down with wings.
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We find ourselves in a ballroom.
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John has a party hat on for his birthday.
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A voice from the other side of the ballroom says "Welcome to my domain."
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Ameria asks who is speaking.
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I am Rakeesh.
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He asks what we want, as Davric explains what we are looking for.
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Ameria moves forward to search for him, but doesn't see him.
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Blaze moves forward towards the stairs.
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Ameria has to pass Concentration DC 15 or higher for spells.
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Ameria tries to detect magic but fails to sense anything arwy.
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Blaze and Ameria move forward. THey smell a sweet smell on the ballroom floor.
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The Starshot is a Haulerin ship in origin.
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We are charmed by the old man, and Blaze picks up a barrel while Ameria introduces us to him.
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He then attacks Ameria, swiping at her with some sort of claws.
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Ameria flies backward and then magically surges. For one minute- she must shout when she speaks.
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Suddenly, a kalioscope-type object appears in the sky and we are all incapacitated.
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A mythical item that legend has said appears when a soul reaches a new age. Most believe this to be a fallacy, as the item does not appear for most. The story claims that once the cap chooses a holder, there is a higher chance it will appear for the holder's companions in the future.
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Once it appears, the myth tells of incredible properties when worn, and within 24 hours of its appearance, it is said to disappear just as silently as it arrived.
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The holder of this cap can create one of the following Effects of their choice (per charge):
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• You create one object of up to 1,000 gp in value that isn’t a magic item. The object can be no more than 100 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
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• You allow up to three creatures that you can see to regain all hit points, and you end all Effects on them.
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• You grant up to two creatures that you can see resistance to a damage type you choose.
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• You grant up to two creatures you can see immunity to a single spell or other magical effect for 4 hours. For instance, you could make yourself and a companion immune to a lich’s life drain attack.
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• You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
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John wishes he and Ameria out of the trance.
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Brumwik casts web on the old man Rakeesh.
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Ameria tries to disintegrate the old man with a spell, hitting him for 76.
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She rolls a 69, she feels energy burst out of her, but nothing happens.
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She firebolts the kaliescope, but fails the concentration check and rolls a 33. Adam rolls 5, and Ameria is now 5 years younger.
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The kaliescope disappears and all but Blaze roll a wisdom saving throw.
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Davric moves across the dance floor and throws a dart at the old man. The dart goes through him and pings against the wall behind Blaze.
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The old man attempts to dominate person on Davric. It succeeds.
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Blaze swings his greatsword at the old man. The attack swipes right through him. He disappears, it was an illusion.
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He reappears next to Davric, who is charmed.
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The old man steps to the side and seems to disappear.
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