1.7 KiB
1.7 KiB
Dnd Notes 05-08-22 B-Team
- Ungvar tells us to go on without him while he takes a short rest, we take a short rest too
- Ungvar tells us that he dropped something on the lower floor he needs to go back to get it, he tells us to go ahead without him. We just wait up for him, not wanting to split the party.
- We finally exit the catacombs to find it raining again.
- We approach an orc on the road who is supposed to stop people from entering the catacombs. His name is Dungvar, he looks like Ungvar (who has gone missing)
- While talking to Dungvar a skeleton arm reaches out of the bone bag, grabbed the skull, re-attached it. Olaf laughs at us before teleporting away
- We open a chest Ungvar found. Inside is:
- Hat of Vermin
- finger bone: might be the last piece the the lich needs
- +1 Club
- We smash the bone with the +1 Club and just as we did the mysterious blacksmith shop appear, we head inside.
- We smash up his shop a bit before leaving
- We approach a group of gnomes camping near an iron mine. They are from a town called Vella to the south
- Jimco asks them about the best way to get to the mountain and they mainly warn him to just not go up there at all.
- The miners also mention some strange shadows at night flying overhead
- In the middle of the night the camp is attacked by a chimera
- Jimco tosses some meat to the lion head. We try to make a mixed drink for the goat but it doesn't like it. Jimco offers another drink but it doesn't work either. Infaris offers the goat head her new hat which seems to satisfy it. Jimco offers up a small gem to the dragon head that he magically enhanced with his artificer tinkering.
- The gnomes offers us some donkeys to ride to the mountain as thanks for saving their lives
- We are waylaid by the