30 lines
1.6 KiB
Markdown
30 lines
1.6 KiB
Markdown
Dnd 1-31-21 notes
|
|
|
|
---Participants: Peter, Dan Bush, Adam Edelen, John Amos, Dan Amos, Ian Classe.
|
|
|
|
We are chartering a boat to cross the Ormar River. It will be faster travel than walking over land.
|
|
We cannot understand the mumbling ferryman, but Davric pays him to take us across.
|
|
|
|
A nobleman interacts with us at the dock as we are boarding and offers to join us. Nief lets him join us.
|
|
While on the ferry, the noble constantly questions us about who we are and what we are doing in the land.
|
|
White three point triangle. Downmost point is a fish. No faith meaning?
|
|
Hagwin -- a herald. Similar to a sheriff.
|
|
|
|
Blaze asks Ameria what is going on and what we need to know. She evades questions again.
|
|
We are entering the realm of the lords, the most powerful of magicians in the land. Ameria says.
|
|
|
|
Nief, Blaze, and Brumwik find themselves in a mysterious dark and dank chamber. They slowly move through it.
|
|
Meanwhile, Davric and Ameria are on the path still.
|
|
Ameria says they may have been taken to Starshot. It is the ruins of a skyship on top of a labyrinth.
|
|
The two discuss what to do next. Ameria says to Davric to hit her so that they are teleported to the prison as well.
|
|
Davric does but only he is teleported.
|
|
|
|
Blaze and Nief kill a yeti in the dungeon while Brumwik becomes gas and floats away from them.
|
|
|
|
Ameria runs to her mother's tower. She instead finds a farm.
|
|
|
|
Ameria and her mother catch up. She says she studied in Fayrun and came back with friends.
|
|
She says we need to get them out. Ameria's mother brings up her childhood friend Jeffry.
|
|
|
|
The group finds themselves seated at a table in the house suddenly.
|