3.1 KiB
Dnd 3-14-21 notes
61= Brumwik is missing and there are goblin tracks. 26=Ameria is dehydrated? No, Malaria.
Oswald says that culture used to be all about Liera. The Starshot, the prison under ground. A few hundred years ago, the islands banished Liera from the lands and they banished her worship. This is Ameria's divine source. Ameria rejoins us.
We recount to Oswald that we spotted, potentially, Liera's tower out in the sea while traveling to this location. Oswald knows that Ameria's source of power is Liera. He asks Ameria why she is here. Oswald hears that the lords summoned her and states that they did not summon her, so who did? Oswald and Ameria believe that Liera is behind this all and basically playing a prank on us. Oswald recommends we read any archives we can find, but says clues about what is happening may be in Starshot, the old unused prison. DO NOT USE MAGIC, IT IS AMPLIFIED AND CAUSES SURGES IN PEOPLE.
Ameria decides to try and pray first, and see if she can learn anything. She goes into the barn alone, away from prying eyes. "I know you don't often, ever, listen to me, but I would like to know what you are doing here and if you have anything in mind for me." prayed Ameria. Ameria gets claustrofophia feeling after praying, along with a feeling of vague fear.
Davric decides to ask his God for guidance: Baestril is the goddess of tranquility and wisdom in the trifadishti pantheon. She has short white hair with one pure black and one pure white eye. She has 6 arms 4 of which (the top pair and bottom pair) are always clasped in prayer. She wears light blue robes and a bronze tiara known as The Eye which is said to let her see into the future or past whenever she wishes. She sits on the left side of The Grand Gate judging a mortals wisdom and recollection when they die. The followers of Baestril generally become traveling hermits searching for ancient wisdom to help guide the future. Her teachings say that one cannot move forward without looking back. These hermits do not establish a church but every winter on the first snowy night where the sky is clear, her followers burn incense outside and sing her praises. The clear sky represents an open mind and the ground represents hard facts. Only with both can one truly learn the way forward.
Davric glows slightly, but receives no direct response.
-- 15-20 main towers.
We are teleported by Oswald to the Archival tower, which is about 20 miles north of our current location. His assistant draws the circles and we all step through the circle. In front of us is a large building. Oswald walks in to the front desk. "Hello Orselfus, these are my friends from out of town here to do some research." says Oswald. He introduces us and Davric works with the librarian to get the books we need. He and Ameria begin to research. Blaze studies a book in masonry. He is training in it. A monk sells me drugs like Adderall.
Davric brings us into his study room and explains to us that he found a potion recipe that temporarily suspends the influence of gods on the mind. Some ingredients are rare?