1.5 KiB
Dnd 1-10-21 notes
The santa ship rises from the waves, but is held by a huge fish in its jaws. There is a figure standing on the beast. Only Blaze does not see him. It is Brumwik riding Adam the fish. He is surrounded by stick bugs constantly. He is now a swarm keeper ranger. He joins the ship crew. Brumwik remineses about being shrunk and fighting in the "grass hopper wars." The CoF listen intently.
The next day, Neif sees several flying beasts the size of horses. Vince McMahon orders Brumwik upstairs to talk with the captain. We spot land, it is Nimbral. We plan to land at Bromtor, but it cannot take in ships of our size. We then to the port of Ormen.
Ameria casts major image to trick/intimidate the crew into continuing the journey. Shortly after the magic, several pegusus riders fly onto the ship and begin to grill the crew. Davric and Nief fumble with words. Ameria draws her cloak and kinda hides. One of the lead soldiers suddenly says they have received orders to let them go and the leave after warning to not use powerful magic again.
It is a hillside city. Ralph the repair man fixes the ships for sea worthiness. We make our way through the city and prepare to move towards the south where the nobles live. Salpir, the city, is where we will head. It is where Ameria has been summoned. We go to Thiala's Tonics for Davric to purchase some healing potions. 6 greater healing potions 4d4+4 -- Blaze traded one gem for it.
Aerdeth The Bower. Dagger of warning -- Brumwik buys. Magic is banned except for nobles in Nimbal.