valhaven-beta/journal_entries/valhaven-beta/History/20201220 12-20-20 [peter notes].md

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Raw Blame History

Dnd 12-20-20 notes

Missing-- Nief is attending a wedding. Rolled a 68/100

Tommy messages Blaze that the ship will be repaired in the air. He is on his ship with the skeleton crew.

Later, both ships set forth at a cautious speed.

Ameria notices some sort of egg sack stuck to the side of the other ship (Blaze's) She creates a big sign to warn the other ship about it. Three orbs held by jellatinous webbing. Blaze scrapes them off with his dagger. They come off after some prying and float below the water in the position they were pried off in.

Vince McMahon uses the wrong signal flag and Blaze's ship speeds ahead as fast as possible.

Flags: Green green - go green yellow- caution green blue- fast as possible

Tommy rolls a nat 20 to fix the engine once again.

***Blaze has Crown of Natal Jubilee

The holder of this cap can create one of the following Effects of their choice (per charge):

You create one object of up to 1,000 gp in value that isnt a magic item. The object can be no more than 100 feet in any dimension, and it appears in an unoccupied space you can see on the ground.

You allow up to three creatures that you can see to regain all hit points, and you end all Effects on them. You grant up to two creatures that you can see resistance to a damage type you choose.

You grant up to two creatures you can see immunity to a single spell or other magical effect for 4 hours. For instance, you could make yourself and a companion immune to a lichs life drain attack.

You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponents successful save, a foes critical hit, or a friends failed save.

You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.

The main ship suddenly sees a lighthouse-esque tower in the water. After an emergency stop, they avoid collision. The tower is jet black, slick stone. Davric vaguely remembers through a religion check that a tribe worships a god who lives in a similar description tower. Ameria knows her Nimbral history check, and that there was a group of founders who broke off early. It could be this tower is made by them. Davric wonders if it would be bad if we go in. Ameria says yes. Blaze's ship comes around to the other ship. We put planks out and Blaze crosses across to the other ship. Ameria thinks Leeira, the goddess she worships, may have had a hand in moving the tower in the past. *It is Ameria's shame that she earned her powers from Lieera. The tower is about 200 ft tall. Davric notices that the stars are wrong. They seem to be changing. Tommy uses mage hand to place a drum of his into the doorway. We leave and sail south for about an hour. The stars still seem wrong and we check in another hour. They are still wrong. Tommy sees the reflection of a tower in front of us again, but no tower itself. We continue another hour and find ourselves further east than we thought. Blaze wishes us back on our course with 4 hrs of fast-speed movement.