2023-06-18 19:16:22 -05:00

2.1 KiB

Dnd Notes 06-18-23

  • The sphinx has balls
  • 8 jars
    • yellow sulfur
    • violet dust potasium sulfate salt peter
    • green dust
    • orange
    • white
    • indigo
    • blue
    • red
  • 8 braizers
  • Reveal his name through fire and color
  • His name is Rob Givy
  • Rob reveals a map of Tethyamar and a teleportation circle. The map seems to show a glowing vase deep in the mines
  • Neif makes a copy of the map while Bram gathers some of the magical water (Glorious Water of Effervescent Change).
  • This is the temple to one of the ancient sun goddess of the dwarves
  • Neif learns that the water might bring back his memories so he drinks a bunch and gathers some more to bring it with him.
  • Neif makes a note of the teleportation portal so he can return here later
  • we enter the teleportation circle which brings us to a large stone circle overlooking the desert. It seems to be the entrance to Tethyamar
  • Over the door it says "Welcome to Tethyamar, the great dwarven stronghold... blah blah blah". A small plaque offers some directions to important locations. The writing has been scratched off and overwritten in goblin. The messages are too crude to include in the notes
  • We are stopped dead in our tracks by a pile of rocks. We finally get past with an hour of digging and 4 spell slots
  • Once inside we find ourselves inside Tazlin lights a torch
  • We decide to head towards the magical looking vase that is shown on the map. Neif leads us towards the great hall
  • We enter some sort of residential district. The torch light reflects off some shiny surfaces that seem designed to amplify the little light being provided
  • We spend the an uneventful night in an abandoned house
  • We cross a large bridge into a large atrium. Neif sees some mining equipment off in the distance then leads us towards some large beat up doors and into the Great Hall
  • Bram flys up to get a better look and weakly tries to throw his mushroom forward
  • We see an entrance to a throne room, a large bridge, and a few other entrances on each of the sides of the Great Hall. There seems like white light is emanating from the throne room.
  • We decide to investigate the throne room