valhaven-beta/journal_entries/valhaven-beta/History/20210328 3-28-21 [peter notes].md

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3-28-21 Dnd notes
After the encounter with the Rakeesh (sp?), Nief examines the rabbit statues.
He then presses on the piano, and Nief hears a metallic click elsewhere. He tries to find the sound.
The right door is locked at the bottom, the left is locked at both bottom and top.
Ameria plays the piano.
Davric and Brumwik start turning cranks on the base of the rabbits. One of the eyes begins to glow when turned.
Blaze tries to chop at the door to open it.
Nief finds a diary in Abyssal. Poem in book?: Two in front of one, one in front of one.
The group tries to climb on the rabbits to figure out the eyes glowing.
Meanwhile, Blaze burns a large hole in the door that we can go through.
Ameria's insight lets the group solve the puzzle, while Blaze finishes chopping the door.
Davric uses his keen mind to remember what the two paintings in the hall look like.
We open the doors to a long hallway. 15 doors one side, 16 on the other. They are numbered, 1-26? and five have stars on them? At the end is another large set of double doors.
Starshot- name of prison.
Davric enters the first door #1 and finds more detailed notes on the recipe for the crystal preparation.
Halfway down, the group hears a knock. Alfonso knocks from behind door #10. It is Alfonso Tarin, saying he is a trader from Neverwinter. He talked to a man in a pointy hat and then was here, he says.
Nief looks for a peephole and finds a magic way to look into the room. Alfonso is wearing a black cloak with red spots that look like clouds, long black hair, and is handsome.
Ameria tries to detect magic but fails her concentration check. (78 on random table). She polymorphs into a sheep.
Alfonso says he knows a way to fix that, but we are not trusting him behind his door.
We let Alfonso out, and he tries to run and kick the sheep. The sheep flys back and poofs into Ameria.
He wants to come with us. We agree after Davric tries to see why with an insight check.
Blaze suggests we all check the other rooms through peepholes. A library, a torture room, glowing circles in the room around a body.
Davric and Brumwik go into a library room and are trapped. Nief tries the door, and doesn't see the two. Alfonso says to maybe leave the door open longer.
After they get out, it had been 30 min for the two and a minute outside the room for the rest.
Ameria tries the large double door. She emerges into a circular large chamber, with a large crystal at the center and down from where the door is -- it is a little bit of a drop. It is large, purple, and reminds Ameria of what has been described before.
Ameria claims to see a clear crystal with a woman in it, but the rest of the group sees a purple crystal with no one in it.
Davric throws a dart at it, not as an attack, and it just hits it and bounces down into the abyss beneath the crystal.
Blaze recognizes that we were teleported to this room. There is a door to the ice room and to the dark room we went to.
rainbow fish with Brumwik.