adding backlog of notes

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# Dnd Notes 08-21-22 B-Team
- We finds letters in our bags from the Crown of Fire. The letters contain a call to adventure in Bytopia with Tazlin
- Vapor tries to pray to Shawn-tea but his prayer is caught by his patron who pulls him into a puddle of water and punishes him for an extended period of time
- Infaris spots a very large bird in the sky which she identifies as a Roc, she warns the others to take cover. As it tries to divebomb them Infaris casts feather fall on the Roc to prevent the attack from being so swift. The Roc seems to be focusing on Jimco
- Infaris teleports onto the back of the Roc
- Vapor casts fly on the rest of the party and zooms away diving between the trees
- Infaris continues to hold onto the massive bird
- Jimco turns invisible and flys away
- Ungvar flys up next to Infaris, moved by the groups efforts to "save" her she decides to let him help her off the Roc
- Vapor casts thunderstep and our combined efforts made the Roc fly away
- Jimco leads us to a castle in the middle of nowhere.... Darkhold

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# Dnd Notes 08-28-22 B-Team
- Jimco warns us about General Tso (Para-Ghost) and his great horse Wonton. He wears a skull and bone white armor
- Jimco uses a secret knock to get us through the front door of the keep
- A drunk guard greets us who knows Jimco sends us off to the boss
- Jimco is NOT the one who knocks
- Tso demands that Jimco make him a +3 pistol or he will kill Jimco
- General Tso tries to cast hold person on all of us but fails. He then walks around the table and slices Jimco's arm and cuts off his left hand
- Infaris spins one of the cannons around with mold earth while Vapor uses his mage hand to fire the cannon at the Paraghost but he dodges and has the guards take us to the prison/workshop
- Inside there are 2 old acquaintances of Jimco: Kazak and Cragnos. They are both missing their left hand as well which they've replaced with mechanical hands
- Jimco creates a para-scope so we can look in the room above us. Infaris uses mold earth to create a hole in the ceiling. Vapor levitates us and uses the para-scope. He spots a teleportation portal and a large devil reading something at a table.
- Vapor is able to read a bit of the manuscript and it seems to be instructions from the Para-ghost on how to construct such portals
- Kazak and Cragnos make a fake hand for Jimco who then upgrades it to give him +2 for Strength based rolls
- Infaris does some scouting using her teleportation amulet and finds the treasure room
- We decide to dig a tunnel from the prison room to the treasure room.
- We execute a masterful heist, stealing all 3 of their chests through a teleportation circle while Jimco ignights a few bombs back in Darkhold potentially sending General Tso to the astral sea

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# Dnd Notes 09-04-22 B-Team
- We head towards the Tomnoddy's Inn in the market district and drag the chests towards it
- Vapor uses Bigby's Hand to lift the chests to our room, unfortunately they are locked
- Inside the first one is 3 leather bags and a very nice mandolin
- Bag 1 has 3 large eggs. 2 Yaun-ti of some kind and one that smells weird
- Bag 2 has some black candles, flint, steel and 13 platinum coins each with different demonic faces on them. One of them is Grummush, another one was Kevin
- The mandolin is masterfully carved with electrum frets, worth around 460gp
- Bag 3 has 4 vials. 3 vials of antitoxin and 1 vial of acid
- Chest 2 includes a massive mounted moose head and a 500 page book. The book has the face of a dragon on it with opals for eyes. It seems to be a history of silver dragons by Pyrokrist (a red dragon who was a historian), dated about 350 years ago. There is also a bottle of elvish rose wine worth about 600gp that the group drinks immediately
- Ungvar uses a hand axe to bust open the moose head looking for anything that might be hidden inside. He finds a thick ring with a ruby worth about 350gp
- The moose was a punk rock moose with a tongue ring
- Jimco casts Identify on the chest and finds out that Inflict Wounds will trigger if we attempt to open it without the key
- Vapor predigitates a ring that matches the indent on the lock then uses his mage hand to try and open the lock. With a lot of encouragement from the group he opens the chest successfully.
- Chest 3 contains 6 books and a rolled up deed to Dragonsphere Castle and the surrounding land which according to Jimco is in the Highmoor and infested with dragons and devils. Ungvar has heard that it has a portal to the 9 hells and a giant labyrinth underneath. The 6 books seem to be about magic theory worth about 100gp each
- Ungvar hears a commotion downstairs, peeks his head out and sees a group of guards out holding a wanted poster for Infaris
- Infaris disguises herself as Davric Greenleaf
- Kazak and Cragnos point the guards upstairs but Vapor intervenes and convinces the guards that the dwarves are crazy