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DnD 11-8 notes
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We see a fleet of ships ahead of us. A warning about them is yelled out from above.
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Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable.
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The ships are a mixed bag of ships, not uniform in make or even shape.
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We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance.
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As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships.
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We raise our "want to communication" flag to the collection of ships.
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When close enough, they wave us over. We get roped in to the collection and we prepare to greet them.
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"Welcome to Raften" they say. It is a city that started off as a raft on a river.
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Tommy is d100- 70- disappeared but his shadow remains.
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The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk.
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The city is diverse, with many different races -- especially rarer races.
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The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn.
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They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship.
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Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want.
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Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants."
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The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails.
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The healer Airbar will not heal Torque's knee. He asks to get her help.
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Ameria tries to heal him, but the treatment doesn't last.
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After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails.
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Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria.
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We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded.
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We talk to the locals.
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A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people.
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A dwarf named Garadouff and a woman named Aerum are running for council as well.
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Blaze gets into an argument with a local about the city's politics.
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After walking away from the person, the group heads to the healer's, Airbar.
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Davric barters for two healing tonics.
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She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her.
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He just decides to buy a potion. She sells it for 800g.
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Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter.
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We finally push the people off our ship and set sail.
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DnD 11-8 notes
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We see a fleet of ships ahead of us. A warning about them is yelled out from above.
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Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable.
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The ships are a mixed bag of ships, not uniform in make or even shape.
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We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance.
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||||
As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships.
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We raise our "want to communication" flag to the collection of ships.
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When close enough, they wave us over. We get roped in to the collection and we prepare to greet them.
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"Welcome to Raften" they say. It is a city that started off as a raft on a river.
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Tommy is d100- 70- disappeared but his shadow remains.
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The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk.
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The city is diverse, with many different races -- especially rarer races.
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The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn.
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They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship.
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Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want.
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Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants."
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The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails.
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The healer Airbar will not heal Torque's knee. He asks to get her help.
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Ameria tries to heal him, but the treatment doesn't last.
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After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails.
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Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria.
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We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded.
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We talk to the locals.
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A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people.
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A dwarf named Garadouff and a woman named Aerum are running for council as well.
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Blaze gets into an argument with a local about the city's politics.
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After walking away from the person, the group heads to the healer's, Airbar.
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Davric barters for two healing tonics.
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She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her.
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He just decides to buy a potion. She sells it for 800g.
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Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter.
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We finally push the people off our ship and set sail.
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