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DnD 11-8 notes
We see a fleet of ships ahead of us. A warning about them is yelled out from above.
Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable.
The ships are a mixed bag of ships, not uniform in make or even shape.
We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance.
As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships.
We raise our "want to communication" flag to the collection of ships.
When close enough, they wave us over. We get roped in to the collection and we prepare to greet them.
"Welcome to Raften" they say. It is a city that started off as a raft on a river.
Tommy is d100- 70- disappeared but his shadow remains.
The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk.
The city is diverse, with many different races -- especially rarer races.
The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn.
They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship.
Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want.
Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants."
The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails.
The healer Airbar will not heal Torque's knee. He asks to get her help.
Ameria tries to heal him, but the treatment doesn't last.
After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails.
Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria.
We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded.
We talk to the locals.
A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people.
A dwarf named Garadouff and a woman named Aerum are running for council as well.
Blaze gets into an argument with a local about the city's politics.
After walking away from the person, the group heads to the healer's, Airbar.
Davric barters for two healing tonics.
She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her.
He just decides to buy a potion. She sells it for 800g.
Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter.
We finally push the people off our ship and set sail.
DnD 11-8 notes
We see a fleet of ships ahead of us. A warning about them is yelled out from above.
Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable.
The ships are a mixed bag of ships, not uniform in make or even shape.
We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance.
As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships.
We raise our "want to communication" flag to the collection of ships.
When close enough, they wave us over. We get roped in to the collection and we prepare to greet them.
"Welcome to Raften" they say. It is a city that started off as a raft on a river.
Tommy is d100- 70- disappeared but his shadow remains.
The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk.
The city is diverse, with many different races -- especially rarer races.
The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn.
They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship.
Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want.
Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants."
The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails.
The healer Airbar will not heal Torque's knee. He asks to get her help.
Ameria tries to heal him, but the treatment doesn't last.
After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails.
Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria.
We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded.
We talk to the locals.
A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people.
A dwarf named Garadouff and a woman named Aerum are running for council as well.
Blaze gets into an argument with a local about the city's politics.
After walking away from the person, the group heads to the healer's, Airbar.
Davric barters for two healing tonics.
She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her.
He just decides to buy a potion. She sells it for 800g.
Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter.
We finally push the people off our ship and set sail.