diff --git a/journal_entries/valhaven-beta/History/Peter/20201115 11-8 notes.md b/journal_entries/valhaven-beta/History/Peter/20201108 11-8 notes.md similarity index 98% rename from journal_entries/valhaven-beta/History/Peter/20201115 11-8 notes.md rename to journal_entries/valhaven-beta/History/Peter/20201108 11-8 notes.md index 4f8b349..50a1052 100644 --- a/journal_entries/valhaven-beta/History/Peter/20201115 11-8 notes.md +++ b/journal_entries/valhaven-beta/History/Peter/20201108 11-8 notes.md @@ -1,42 +1,42 @@ -DnD 11-8 notes - -We see a fleet of ships ahead of us. A warning about them is yelled out from above. -Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable. -The ships are a mixed bag of ships, not uniform in make or even shape. -We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance. -As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships. -We raise our "want to communication" flag to the collection of ships. -When close enough, they wave us over. We get roped in to the collection and we prepare to greet them. - -"Welcome to Raften" they say. It is a city that started off as a raft on a river. - -Tommy is d100- 70- disappeared but his shadow remains. - -The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk. -The city is diverse, with many different races -- especially rarer races. - -The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn. -They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship. -Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want. -Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants." - -The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails. -The healer Airbar will not heal Torque's knee. He asks to get her help. -Ameria tries to heal him, but the treatment doesn't last. -After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails. -Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria. - -We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded. -We talk to the locals. -A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people. -A dwarf named Garadouff and a woman named Aerum are running for council as well. - -Blaze gets into an argument with a local about the city's politics. -After walking away from the person, the group heads to the healer's, Airbar. -Davric barters for two healing tonics. - -She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her. -He just decides to buy a potion. She sells it for 800g. - -Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter. -We finally push the people off our ship and set sail. +DnD 11-8 notes + +We see a fleet of ships ahead of us. A warning about them is yelled out from above. +Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable. +The ships are a mixed bag of ships, not uniform in make or even shape. +We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance. +As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships. +We raise our "want to communication" flag to the collection of ships. +When close enough, they wave us over. We get roped in to the collection and we prepare to greet them. + +"Welcome to Raften" they say. It is a city that started off as a raft on a river. + +Tommy is d100- 70- disappeared but his shadow remains. + +The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk. +The city is diverse, with many different races -- especially rarer races. + +The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn. +They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship. +Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want. +Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants." + +The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails. +The healer Airbar will not heal Torque's knee. He asks to get her help. +Ameria tries to heal him, but the treatment doesn't last. +After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails. +Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria. + +We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded. +We talk to the locals. +A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people. +A dwarf named Garadouff and a woman named Aerum are running for council as well. + +Blaze gets into an argument with a local about the city's politics. +After walking away from the person, the group heads to the healer's, Airbar. +Davric barters for two healing tonics. + +She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her. +He just decides to buy a potion. She sells it for 800g. + +Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter. +We finally push the people off our ship and set sail.