adding notes from -6-18
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# Dnd Notes 06-18-23
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- The sphinx has balls
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- 8 jars
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- yellow sulfur
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- violet dust potasium sulfate salt peter
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- green dust
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- orange
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- white
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- indigo
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- blue
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- red
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- 8 braizers
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- Reveal his name through fire and color
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- His name is Rob Givy
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- Rob reveals a map of Tethyamar and a teleportation circle. The map seems to show a glowing vase deep in the mines
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- Neif makes a copy of the map while Bram gathers some of the magical water (Glorious Water of Effervescent Change).
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- This is the temple to one of the ancient sun goddess of the dwarves
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- Neif learns that the water might bring back his memories so he drinks a bunch and gathers some more to bring it with him.
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- Neif makes a note of the teleportation portal so he can return here later
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- we enter the teleportation circle which brings us to a large stone circle overlooking the desert. It seems to be the entrance to Tethyamar
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- Over the door it says "Welcome to Tethyamar, the great dwarven stronghold... blah blah blah". A small plaque offers some directions to important locations. The writing has been scratched off and overwritten in goblin. The messages are too crude to include in the notes
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- We are stopped dead in our tracks by a pile of rocks. We finally get past with an hour of digging and 4 spell slots
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- Once inside we find ourselves inside Tazlin lights a torch
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- We decide to head towards the magical looking vase that is shown on the map. Neif leads us towards the great hall
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- We enter some sort of residential district. The torch light reflects off some shiny surfaces that seem designed to amplify the little light being provided
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- We spend the an uneventful night in an abandoned house
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- We cross a large bridge into a large atrium. Neif sees some mining equipment off in the distance then leads us towards some large beat up doors and into the Great Hall
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- Bram flys up to get a better look and weakly tries to throw his mushroom forward
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- We see an entrance to a throne room, a large bridge, and a few other entrances on each of the sides of the Great Hall. There seems like white light is emanating from the throne room.
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- We decide to investigate the throne room
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