diff --git a/journal_entries/valhaven-beta/Things/The Crown of Natal Jubilee.md b/journal_entries/valhaven-beta/Things/The Crown of Natal Jubilee.md new file mode 100644 index 0000000..26bd250 --- /dev/null +++ b/journal_entries/valhaven-beta/Things/The Crown of Natal Jubilee.md @@ -0,0 +1,19 @@ +![] (https://crownoffire.ltd/images/crown-of-natal-jubilee.jpg) + +**A mythical item that legend has said appears when a soul reaches a new age. Most believe this to be a fallacy, as the item does not appear for most. The story claims that once the cap chooses a holder, there is a higher chance it will appear for the holder's companions in the future.** + +**Once it appears, the myth tells of incredible properties when worn, and within 24 hours of its appearance, it is said to disappear just as silently as it arrived.** + +--- + +The holder of this cap can create one of the following Effects of their choice *(per charge)*: + +• You create one object of up to **1,000 gp** in value that isn’t a magic item. The object can be no more than **100 feet** in any dimension, and it appears in an unoccupied space you can see on the ground. + +• You allow up to **three creatures** that you can see to regain all hit points⁠, and you end all Effects on them. + +• You grant up to **two creatures** that you can see resistance⁠ to a damage type you choose. + +• You grant up to **two creatures** you can see immunity to a single spell or other magical effect for 4 hours. For instance, you could make yourself and a companion immune to a lich’s life drain attack⁠. + +• You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \ No newline at end of file