From aa26fae1787cc02c81c6136e5afada95ea071e1f Mon Sep 17 00:00:00 2001 From: dan Date: Mon, 4 Oct 2021 10:25:23 -0500 Subject: [PATCH] Add 'journal_entries/valhaven-beta/History/20211003 B Team [adams notes].md' --- .../History/20211003 B Team [adams notes].md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 journal_entries/valhaven-beta/History/20211003 B Team [adams notes].md diff --git a/journal_entries/valhaven-beta/History/20211003 B Team [adams notes].md b/journal_entries/valhaven-beta/History/20211003 B Team [adams notes].md new file mode 100644 index 0000000..4a21e8e --- /dev/null +++ b/journal_entries/valhaven-beta/History/20211003 B Team [adams notes].md @@ -0,0 +1,19 @@ +# Dnd Notes 10-03-21 B-Team + +- We encounter a man starving in the desert who was left by the Asabi +- Ungvar approaches to give him some dog biscuits +- He warns us of tar elemental in the tar and of Netherese ruins in Anauroch +- We are being chased by a cactus monster that guards the cactus forest we destroyed +- The man tries to give us his possessions while he stays behind to fight the monster but its clearly a trap. +- At Ungvar's direction he dumps the bag which contains some papers, a large key, and a wand with faces carved into the side +- Jimco examines the papers but they are written in a different language and starts casting detect magic on the other items +- the man twin cities of ULEMA and AL-SHIEF' +- Detect magic shows the wand is obviously magical and the key is not. Jimco believes it to be a wand of smiles. He gives it to Phoenix +- We test driving the worm into the tar, when it does not resist it we push forward in the direction we were previously headed +- As we near the other side of the tar pit, one of the elementals we were warned about emerges. Infaris immediately shoots it with a firebolt. +- The elemental overwhelms Jimco and Ungvar, they are absorbed inside of it. Infaris attempts to pull them out but her magic surges and she becomes 3 years younger. She is unable to pull out Ungvar but Jimco pops out on his own due to his non-stick armor plating +- Ungvar rages and emerges from the tar as well just as Infaris fires a final final bolt killing the creature +- We see the twin cities to the north but decide it to be a silly place so we head south instead +- After spending the night in the desert we come upon a pyramid and a giant obsidian sphinx +- Examining the ruins, Jimco finds something scribbled on the wall with an arrow pointing to the back of the sphinx. He cannot read the text however +- We examine the back of the sphinx and find a hatch \ No newline at end of file