From a18bafee98a6860c597fd46c18e11757899aea56 Mon Sep 17 00:00:00 2001 From: Adam Date: Sun, 5 Jan 2025 21:48:46 -0600 Subject: [PATCH] first notes of the year --- .../valhaven-beta/History/20250105.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 journal_entries/valhaven-beta/History/20250105.md diff --git a/journal_entries/valhaven-beta/History/20250105.md b/journal_entries/valhaven-beta/History/20250105.md new file mode 100644 index 0000000..52725a5 --- /dev/null +++ b/journal_entries/valhaven-beta/History/20250105.md @@ -0,0 +1,18 @@ +# Numenera 01-05-25 +- We head to the south pole and have to bypass a Rift area that saps Numenera permanently. As we arrive, we use the ship's sensors to perceive that the domes are a start of the facility. Most of the area is covered in ice. +- We land and must hike a bit into the zone, and cut through the ice. +- Tubora navigates us through the ice paths, and Logan begins to reshape the ice to let us get through it and onto the hidden paths below the ice. +- As we enter, we see a large machine on one side of the walkway crushing ice, and the other direction has a door. +- We reach the door and Calder is able to open it with his R2-D2-esque finger tool. It is an airlock and open and close the doors as we go through them. +- We follow the walkways through maintenance areas for the water systems. Eventually we find other doors leading to other areas. +- Suddenly, Calder says brace yourselves and there is a time jump. We all use resisting joint pain to pass the check and are okay. After jumping through time, we now hear the machines messing up and clanking loudly. Something is wrong in the facility. We are far in the future from where we were. +- Calder says that the model he has made for time jumps is starting to change and he is not able to predict it as easily. +- We enter the next doors and enter an office area. There is a main street below too. The ice makes the night sky blurry above. Each of these domes are supposed to be small cities. +- The whole area seems to be deserted for many, many years. Logan goes into a clothing store and finds a leather jacket to loot. +- Logan opens the cash register and finds 213 Spasos - space pesos - but he cannot use them anywhere. +- +- It's spelled "Spåsøs." +- We head down towards a train station-type of location. Calder says we may need the Spasos. We come across a confusing interface to call the train to our location. Logan is able to get the train to appear. +- We go back and all have leather jackets, but do not get one for Ozzi! +- The train suddenly recognizes "space Italian" from Calder. We head to some farmland on the moon, with trees in the middle of nowhere. We zoom past it and head to the governmental palace. As we exit, we feel like we are being watched. Logan tries to scan the area but doesn't find anything. +- We enter into a giant hall and see a large chair with a figure sitting atop it. A decomposing corpse wearing very ornate clothing. As we walk forward, we set off an alarm that summons three autonoma. We enter combat with the robots. We are all hit for 6 points of damage! We begin to fight back.