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Davrin shakes out of his sword curse once Brumwik sleaths into the treetops.
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A huge shadow flys over and Brumwik notices, thanks to his forest expertise and nature check, realizes that it is a green dragon.
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It is Verdun, the Green Death.
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Brumwik shots an arrow at the dragon as it flys over us.
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A squirrel is next to Brumwik and its eyes glow green when it looks at him.
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Rodents and birds within 1 (10 for our purposes) mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
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The dragon wheels around in the air and breaths poison on Brumwik.
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We scatter and try to run away from it. The dragon follows Brumwik. He claws him uncontious.
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The dragon then flys to Balric and Sebastin, and he claws both of them. He then flys off.
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A mysterious tiger-like humanoid arrives and helps save Brumwik. He then offers to let us stay at his monestary for the night.
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It is a lush garden-esque location that does not look like it belongs in the forest.
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We move into the Faey-Wild, a different plane where plants are the focal point of magic here.
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