removed Peter folder
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Daveric- halfling in golem
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Cloud cities for dummies
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Madara's journal- servant to wizard Roswell.
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Madara stole magic stone
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Soul stone powers spells for free, takes dead humans to power
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On the airship, descending lower from the giant mountain. A lever on airship is black, blue, red, green, yellow? Maybe controls speed. Billy watches the pilot to learn more.
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Other lever is left alone and not touched by driver. When asked by Billy, Gazmyer says it goes to Blahhslhhahguh. Billy thinks that it is a real name of a place.
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Billy asks gazlow how to fly the ship and trusts him competeley.
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Broomwik and Balric down below reovering / vomiting
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Uligial broods and protects the lever (that takes Mindflayers to another plane)
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Uligial, after much debate, decides to not skywrite near the Nightingale Tower
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Arrive above the town of Valhaven, lower ship behind the headquarters in town
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Lands and drops its kick-stand (like a bicycle)
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Gazlow drops to the ground and kisses the grass in celebration of being on the ground
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Balric does so as well
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Billy and Ulligial tie up the airship via ropes to trees near the headquarters
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Davric is amazed by face mountain in town, starts taking prodigious notes and interviewing others
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The gang enters town.
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Brumwik is hunting? No, he goes to the restaurant "Deez Nutz" to eat
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Ask around to sell art. Townsfolk say Osborne may know who would buy it. Fantastic Francine owns an art gallery in town, too. Osborne hangs out in the city square.
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Osborne, after a small agrument about the paintings/their ownership, invites Balric and Billy back to his place for second breakfast.
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He lives in a mansion that was a former council member's.
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Ulligial goes into shop and says he wants to "hold an abnormal amount."
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Damnian, the shop keep, pulls out a messanger bag and can remove a poleax and suit of armor from it. He then jumps into the bag 1/2 way.
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The bag can hold 46 cu. ft. and 500 lbs of contents.
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Ulligial purchases a Bag of Holding for 150 gp. ([sic] It is snakeskin. (said later in the session))
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Meanwhile Billy and Balric are eating a 5-course brunch with all the trimmings at Osborne's.
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Billy tries to check the food for poison, while Balric and Osborne eat the food without care
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Billy grills Osborne about his reason for being in town.
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Osborne says that he just likes to experience life and travel, starts telling tales about when he saved another town from snake people
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Billy is not interested in his tales. Through Insight, Billy learns nothing about his tall tales and if they are true or not.
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Balric and Billy leave brunch in a huff after not believing a word he says.
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At Fantastic Francine's, she buys Balric's horse painting for 150 gp. Seascape for 150 gp sold too. Third is an airship tied up outside a house; she offers 140 gp.
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440gp total- 40 platium and 40 gp
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Billy asks Francine for budget or discount art works. Painting of the Face Mountain is 10 gp, Billy buys it. Frame is another 2 gp.
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Osborne has sold 5-6 paintings to Francine for 500gp each. Billy storms out of shop after insulting the art. Balric tactfully bows out of the shop after him.
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Ulligial walks by and finds Billy and Balric outside of Fantastic Francisine's shop. They swap stories about what they did shopping-wise and dealing with Osborne.
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Brumwik is still in Deez Nutz.
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Brumwik later meets up with Davric and follows him around
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Davric tries to learn more about Osborne through townsperson interviews
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Davric learns that 40 men left for a nearby forest to gather "herbs" for Osborne outside of town. He needs them for "reasons," and to "feel relaxed."
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These men volunteered- a mix of guards, a council man, farmers, other more common folk.
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We leave off with the gang needing to meet up as a group/finish shopping/learn more about Osborne//group in forest
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I have inspiration
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pond of flowing water continuely refreshing- balric can detect enchantment magic on it
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dead remorae at entrance
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Glassy blue hue
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everything seems to shimmer
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One intact corpse- female, wearing a gold cloak
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balric feels that it is magic
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A shady vendor from the bad part of town has a potion recipe available for treating sea and air sickness, needing to be cooked by a master chef.
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Head to "Garfunkel's Place" -- the shop selling this item.
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He talks LIKE THIS. Difficulty controlling the volume of his voice.
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Eyeball oil infused with blood hawk essence? Needed to be gathered.
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--------
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Steps for recipe:
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Buy or acquire fresh eyeballs (at least a baker's dozen). Cold-press eyeballs to extract the oil. Pour eyeball oil on medium-high heat until it starts to bubble, and then add in the Blood Hawk extract. Find a warlock to perform "Sickening radiance" after the extract begins to brown. Bottle the concoction and bring back, still piping hot. If necessary, you may have to heat it along the way to keep it from going cold, but don't overheat it!
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-------
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Balric has 4 fresh eyes from his bag of magic eyeballs in his backpack.
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They head out into the southern forest. Find a baby horse being eaten by red birds. They are Blood Hawks. Hellmuth is colorblind. Cannot tell the color.
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Begin to attack each other. A sentient shrub joins the fray. We get covered in blood from the birds. Crushed 5 eyes, we gather 13 in total -- just enough! Hellmuth also takes the essences of the hawks.
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Hellmuth buys some empty vials and jars for his bag while walking back through town.
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Hellmuth creates the concoction, despite Balric fucking up twice in the recipe. They take the liquid back to Garfunkel's Place. Garfunkel pours it into the tubs. Purple smoke puffs up and then a clear blue liquid forms. He paints along the tub to create two. Balric insists on taking one despite Hellmuth saying lets take 500 gold instead. Balric insists on one and compromises by paying 50 gold to Hellmuth out of his own pocket.
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Balric fireballs three grimlocks.
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Brumwik stops laughing to death.
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Mindflayer steps out of Juan. It grapples Hellmuth, who becomes incopacitated on the ground. The flay plans to eat his brains.
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Grimlocks attack Carol the giant toad.
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The Mind Flayer uses mind blast and hurts all but Hellmuth, surprisingly.
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Carol, the giant frog, is pulled into a pit and falls with a Grimlock, both of whom died.
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Brumwik is hanging from a cliff, Balric calls to his demon patron for assistance and is granted it, Davoric is near death and Hellmuth is facing off with a Mindflayer.
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Hellmuth, while being levitated by the Mind Flayer, kills it with a javelin. He falls 20ft, but is saved by flatbear.
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Brumwik spots an exit up above us. We climb up and see more of the same terrain.
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We go further into the laboratory and find Crown of Fire cloaks in a barrel. Billy is tied to a wall, with no brain, still living. Hellmuth touches him and sees a vision of where his brain went. We have to decide if we carry Billy with us or not...
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Two Githyanki Warriors join us to battle four mind flayers.
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Hellmuth grapples with them, Brumwik supports Billy, Balric tries to heal Billy and Davorin, and Davorin retreats full of wounds and firing arrows from a distance.
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Hellmuth is in a mind flayer sandwich and they begin to levitate.
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A mind flayer uses mind blast and hits all of us except Billy, also stunning us. Davorin goes down fainting from his injuries.
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Brumwik heals Davorin on his last death save.
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Hellmuth is dragged to another plane of existance by a mind flayer.
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The two humanoids run towards us after finishing off the mind flayers. We put Billy on Davorin and run towards the hole in the floor to exit.
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Brumwik summons eight giant badgers into a wall of animals blocking our escape.
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Outside, we see a three-way battle between the unknown humanoids, mind flayers and the Ivory Roses.
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We climb up to the airship and Davoric pulls the lever to escape.
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We level up to 10, davoric to 8.
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Next game 8/18/19
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We climb up another hole above and leave Billy in the other room.
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We see a room with multiple doors. One with a jacuzzi. Davorin and Balric are taken with an extreme thirst. Hellmuth joins them to explore the hot tub.
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Balric drinks from it. In the jacuzzi, we see the two CoF recruits. They turn out to be brain monsters who look like them.
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We kill them.
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We come to a room full of jars of brains. We try to find Billy's one. After touching a brain, Davorin is injuried and insights panic in the group.
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We flee from the room and down the ropes back to Billy. Hellmuth tries to cram brains into Billy, which don't work.
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Testiclese, Arriola's brother, fights for the Roses.
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Four mindflayers walk through the doors in the room we are in; suddenly two humanoid creatures walk in and throw a knife into a mindflayer killing it.
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We emerge from the forest tunnel and go to Valhaven.
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We rush Billy to the medical group from the Crown Alpha headquarters.
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I become resistant to fire damage.
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The team divies up duties and research the new road, discolored forest, Hellmuth's disappearance.
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Brumwik in charge of Billy healing.
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Davoric in charge of Mind Flayer research/finding Hellmuth.
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Davorin in charge of forest research.
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Balric in charge of road research.
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Dr. Grundel the homely elf healer female in Crown Alpha is in charge of healing. Brumwik meets with her to discuss the condition of Billy. He will need to spend a few weeks in reuperation -- in a tube of blue liquid and he has grown gills seemingly.
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Balric meets with City Planner -- Stephaney, a male dwarf -- to learn about the new road. Road going around the city in hopes of increasing trade. Contractors are Two Men And A Shovel. City Council leader really pushing the project.
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Base of the Face the new club venue in Valhaven.
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Davorin had sent a team into the forest to learn more about what is ailing the wildlife. He sent team of 5-6 townsfolk to go research the overgrowth.
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Davoric heads to the research center in the headquarters. He talks to the Head Arcanist Jefferson. He prioritizes the research after learning Flat Bear was also taken. They go to meet with Tony Chumbyxirinnish the Mechanic -- dragonborn -- at the headquarters.
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He learns that break-ins have been happening more and more in the Crown Alpha headquarters.
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We go shopping at Damien's Shop. The team shops a little; Balric purchases spell provisions. Vicious Bow identified by Damien for Brumwik -- he names it whiskers.
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Davorin buys a Sword of Vengence +1 for 50 gold. It is a cursed sword? Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
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My patron is Belial.
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Davoric goes to check on Billy -- Grundel gives him attitude.
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Grildes, from flat bear express, gives us a scroll as we return from the giants
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The news is 1- A team members must return to the headquarters
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2-Ulligial must return to his separate location to deal with the twins- who became triplets
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A team returns to Valhavan
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In the northern forest- Devorin is with a team at a portal
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Billy had found it and tries to research it
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Turns out mindflayers are in contact with someone on this plain and set up the portal
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At crown alpha- the A team and Daveric meet up
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We go into the Manticore meeting room, and Daveric says that Billy and his team of three more has gone missing in the portal while reconning it
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Daveric begins to research the skyship's levers
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Portal leads to the Underdark
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Juan (one of the French assholes), Devorin, Verpp Squart, and Ariyola. Team in camp.
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Devorin Damos back story - inadvertantly lead orcs to his home camp - they took his mom and sister? with them. He accepts any bounty to hunt down orcs. Racist against gnomes (thinks they were involved with the attack on his family).
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The C-team begins to fight Grimlocks at the portal
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Ariolya and Burpp are taken through the portal by Grimlocks while Devorin and Juan kill two of them
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The A team begins to take stock of what to do and how to do it -- vote to walk through forest to portal instead of take airship (Brumwik likes the forest and Balric has PTSD from previous airship adventure (random lever pulling))
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Brumwik bought arrows, Balric 4 potion of healing
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All pay 500g for the airship and keep maintainance
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Davrin shakes out of his sword curse once Brumwik sleaths into the treetops.
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A huge shadow flys over and Brumwik notices, thanks to his forest expertise and nature check, realizes that it is a green dragon.
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It is Verdun, the Green Death.
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Brumwik shots an arrow at the dragon as it flys over us.
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A squirrel is next to Brumwik and its eyes glow green when it looks at him.
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Rodents and birds within 1 (10 for our purposes) mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
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The dragon wheels around in the air and breaths poison on Brumwik.
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We scatter and try to run away from it. The dragon follows Brumwik. He claws him uncontious.
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The dragon then flys to Balric and Sebastin, and he claws both of them. He then flys off.
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A mysterious tiger-like humanoid arrives and helps save Brumwik. He then offers to let us stay at his monestary for the night.
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It is a lush garden-esque location that does not look like it belongs in the forest.
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We move into the Faey-Wild, a different plane where plants are the focal point of magic here.
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As we kill the dragon, Two-hand Tommy arrives and strikes last, splashing ice as well at Davoric
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Balric turns and begins to attack him, thinking Davoric was attacked
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Tommy tries to cast hysterical laughter on him
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Balric fireballs him.
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Davoric comes up and confronts him with detect thoughts.
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Tommy goes down into the fetal position.
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The three loot the dragon and get 10 vials of Wyvern Poison.
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Need to return to Valhaven, and visit dragon's lair.
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-------------------------------------------------------------
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12-29 tentative session. Adam's place. 12-6 p.m.
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1-12-20 notes
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RP as four dinosaurs. Hungry for palm leaves -- all four are green slimey things. Both parents are captured by a net and we fade to black.
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-------------------------------------------------------------------------
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The crown of fire enters valhavan. They notice that the circular road around the city is completed.
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We arrive at headquarters and regale them with tales about the dragon. Billy is not there when we arrive.
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Natalie is our administrative assistant. She says that Billy left yesterday to find Hellmuth, after the CoF discovered where he is at.
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The Beastlands is Billy's birthplace and where Hellmuth currently is at.
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Billy seems to be strange, very clever and tied to other planes after being experimented on by the Mindflayers.
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-------------------------------------------------
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Meanwhile, Hellmuth is battling a Mindflayer. A T-Rex jumps out and eats the flayer. He blacks out while being found by "eyes" above him in the trees.
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-------------------------------------------------------
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Meanwhile, Natalie shows us (Balric, Brum, Tommy, Davoric, Davorin) to the library.
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Billy went through a magical mirror to the other plane, which broke when he entered it.
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We must now either fix the mirror or use the airship to make it to the Beastlands.
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Beastlands - jungle area with lots of animals. Few, smaller cities. Spot the hollyphant is Billy's pet. There are many large animals there, can be dangerous.
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800 gp each cost for bags of holding.
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We (Tommy, Davorin, Balric) go to the airship and launch.
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We change planes and a thunderstorm immediately is found. A lightning bolt hits the airship and we fall, but are suddenly slowed and land safely.
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------------------------------------------------------------------
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Meanwhile Hellmuth is talking with his tribe. He goes to help with the forge.
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Hellmuth and his lover/eventual wife Mira the Forgekeeper-a dragonborn of the Indra tribe, take down four dinosaurs.
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It was a vision that he saw. Taslan and Mira are at the forge in Hellmuth's tribe. He tasks Taslan with retrieving an item.
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-----------------------------------------------------
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Meanwhile us three are in the jungle after landing. We search the surrounding area and check it out. Devorin sees Billy at the bottom of a waterfall hanging out with Spot the Hollyphant.
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A pile of shit next to Tommy slaps him. It is a mimic!
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We fade up in a deep forest -- Tazlen (son of Hellmuth???) has completed his Trial of Vajra. Billy is there as well.
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Jayne Chester (a traveling merchant?) asks if Hellmuth wants to see something wonderful and Tazlen goes with them to a large stone gate with a familar crest on it.
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They see a zoo-esque area with various beasts kept in this new area. Billy suddenly spots his Hollyphant.
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We fade back Tommy, Devorin and Balric camping and discussing Billy's explanation.
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Tommy (has a 12 to intimidate!) and scares off a small group of dinosaurs (like 12 big chickens).
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A Catoblepas attacks the group in the night. As it is injured, it calls out for help and another appears.
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Kevin transforms into a raven and somehow kills the animal as it attempts to flee.
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We traverse through the jungle with the mental map implant that Billy had provided us.
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At the tribe, Hellmuth sends his son out to retreive an item that only he knows. We arrive at the gate and we have a reunion.
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Tribe famous for Vadra armor.
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We leave with Tazlen to rescue a baby? of the tribe.
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Temptation -- a Hadrasosaurus. Hadrasosaurus is a semi-quadrupedal herbivore recognizable by its bony head crests. If raised as a hatchling, it can be trained to carry a Small or Medium rider.
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Tommy and I ride a lizard named Krystal.
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GOAL:
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We want Indra people's help because Billy said so. Then he left to get other peoples' support.
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DND 2-9 notes
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Start with a flashback-Billy, spot, Hellmuth and Tazlin are fleeing from creatures. Billy gets his leg grabbed by a dinosaur.
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Tazlin punches the dinosaur on the nose - and then Smites it when it connects.
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Jane Chester - off screen - yells "you should have joined me." The dinosaurs glow with a orange aura and seem to be controlled by something.
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-------------------------------
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Meanwhile, in current times, we make our way to the temple where this child should be located.
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The glade in the woods reveals a temple. The jungle has begun to reclaim it.
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Tazlin, riding Temptation, says that the temple is haunted. That is the rumors the elder tribes people told him.
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Devorin triggers a trap and gets a flying spear in the butt. I say "we already have plenty of spears."
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Lathander- Tazlin prays to him.
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Candles still lit in entryway of temple. Drinks on the table. Tazlin investigates and sees the beers are fresh.
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Devorin and Tazlin investigate the back wall of the entry way. A face is on the wall and can close its eyelids down on an object (Aztec looking face)
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Balric takes the belongings he finds on the floor and throws them down the well.
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Tommy notices some noises to the East.
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As we come into the Eastern room, we hear "blast it all Anton, I told you not to keep food here."
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Humanoids with armor and robed characters seem to be pushing off dinosaurs. We back up and let them fight. Tommy and I use diguise self and dress as them, but Devorin stops us from entering.
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On the robes of these figures is a familiar crest (two men and a truck).
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Devorin slaps a hooded figure. Tommy slaps a hooded figure. Balric walks in and slaps Tommy. Tommy is disguised as a red robe and Balric is disguised as an armored figure.
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DND 2-16-20 notes
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we open on a balding guard sitting back in a chair half-asleep in a guard tower. Billy and spot are hiding behind barrels in the room. SPot flys in front of the window in front of the guard, who thinks he is seeing something. Billy grabs keys from the desk and escapes out of the cracked door.
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Billy is now on spot, peeking over a wall at a creature in a cage.
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It is a Diamond-shaped creature wiht a long horn in the front. Eyes on the sides of the leg-esque diamond-shaped rhino. (Dan Amos thinks up)
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Billy holds the key out inside of him. He uses mage hand to glide over to the encousure and opens the door.
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The creature winks? at Billy and then leaves. Other cages are then opened by the duo of Billy and Spot.
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A rombus-shaped bird that is puke orange. Eyes lower than beak, four wings. (Adam Edelen thinks up).
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Six-eyed lion-esque animal with shaggy hair. With Stegosaurus-styled spikes on the back hidden mostly by fur. (my idea)
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----------------------------------
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We fade back to the temple where the slapping is happening.
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"This is the last of the reinforcements, sir" says Balric, slapping Tommy and speaking to Devorin.
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Tazlin uses his moonbeam through the roof to direct onto a foot soldier, who dies. The raptor near him looks confused, but continues to attack the red guy.
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"I need a report, come with me," says Devorin to the closest red guy. Devorin continues to bluff him and demands a report.
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"This guy Anton over here brought food into the temple. Now all of our men are dead. The package isn't even being guarded right now." says red hooded guy.
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More dinosaurs, mini velosoraptors appear, two at each side of the temple.
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Devorin fails when he yells out "do we need anything in this room or can we escape?" they look confused.
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He then stabs a red hoodie. Tazlin runs in and tries to intimidate the baddies. He spits poison all over the area near himself.
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Balric suddenly raises 5 zombies of former chumps and then attacks all baddies with them. Tazlin looks disgusted and aghast at that.
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We kill them and leave the chump Anton alone.
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Devorin tries to interrogate him. Balric casts Mask of many faces to become the captain of the red hoods and say "we have to tell him what he wants."
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He shares the package location details in a roundabout way.
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Devorin then stabs him. Tazlin revives the chump Anton and uses misty step to run from us, jumping onto the water -- which seems solid. He is cradling Anton.
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Balric says to quit playing around and I won't kill that thing, don't worry. Devorin moves towards the two and says "well I will."
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Devorin finds a note that says: It appears to say “Reminder: Don’t let anyone into the north hall. Super Reminder: that gem thing you are supposed to protect is in the pond basket. SUPER DUPER REMINDER: Don’t pull the rope up without first saying the Sovamo passphrase.”
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I take a red robe and put it on. I then cast disguise self as the captain from that room.
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We see if Tommy can wake up from being knocked out.
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DND 3-1-20 notes
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*No previously on yet*
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Close up on unconcious Tommy. He is prone on the floor. The stench of death around him makes him sick. He sees that is clothes are wet-- with blood.
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His right cheek stings. He puts his hand to his cheek.
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He looks around to see if he can piece together the past. He notices the raptors in particular locations, but other than that cannot draw conclusions -- too spread out.
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He calls out meekly "Balricstein?"
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Tommy notices the basket in the water after noticing blood in the water.
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He tries to swim. He dives, slamming into the surface. He takes 2 points of damage.
|
||||
He then walks over to the rope of the basket. He hears gears crank and suddenly a boulder crashes towards him from above-- he dives to safety. It plummets down where he was moments ago.
|
||||
Devorin hears the noise and says "that didn't sound good. I heard a crash." He goes back while Tazlin and Balric stay in the corridor.
|
||||
He heads back and *previously on* in Devorin character to Tommy. He claims to kill almost all of them by himself. "blood rage ran through me" Sleight of hand writes a note in blood and says "didn't you see our note". Tommy says he must have missed it.
|
||||
Says some came back from the dead and he (devorin) had to kill them again. Tommy starts to complain that we were going to leave him behind, and Devorin says that "we were going to come back for you, eventually."
|
||||
Meanwhile Tazlin is just bitching to Balric about Devorin.
|
||||
They move up in the corridor and see a servant of Selvano (Balric disguised) and Tazlin.
|
||||
Devorin says "yeah, how is this?" sarcastically. The misunderstanding is cleared up when Tommy and Balric do their secret handshake.
|
||||
We make our way westward and Tazlin falls into a pit trap 30 ft. down. As we throw a rope down and ask if he is okay, Tazlin misty steps out of the hole and tells Devorin to fuck off.
|
||||
Balric, dressed as a captain, bullies his way past a rookie guard who tries to challenge them. "I give the orders around here. I need to get these prisoners through here." We continue on our way.
|
||||
He cowers away and mutters about maybe falling asleep at his post.
|
||||
We are stuck trying to go through by a swinging spike ball. Devorin suggests going back to get a corpse and clog it. I remind him of the guard. We are loudly whispering.
|
||||
Tommy disguises himself as another red-cape captain and goes back to the guard. He intimidates the guard, asking "do you remember the passphrase?"
|
||||
Tommy and the guard:"what is your name? Oliver. "Okay, Oliver, I don't think you will be with us for much longer. What? You didn't say the passphrase first part. THey didn't tell you about the surprise rounds? Hmm, okay, well good bye for now.
|
||||
Tommy is holding the guard against the wall. I run up as Tommy is yelling for help while strangling him.
|
||||
Balric runs into the "zone of truth" that Tommy cast, and the guard asks what is going on. Balric blurts out "We are trying to trick you into telling us the passphrase."
|
||||
Devorin and Tazlin run up hearing the commotion. Devorin intimidates the guard, threatening to kill him after showing him his friends down the hall.
|
||||
Balric clasps his hands over his mouth, horrified at blurting out the truth.
|
||||
Tazlin begins to evangilize, casting a spell to turn the guard to his side for 24 hours. The others take a short rest.
|
||||
The response for the Sovano check is "Be joyful and at peace, for your fates will provide a better world for others."
|
||||
The guard, as he is fleeing us to go do good, says check your handbook to me for traps and such. Devorin goes back to the room, finds a journal and picks up two dead guys to try and clog up the swinging death trap ball.
|
||||
We make our way forward, come to a dead end and see a face carved into the floor.
|
||||
Tazlin warns us that there may be a trap above the face. He has a bad feeling about it. The ceiling is 80 ft up and the sides drop down 50 ft. It is some sort of monster up above the face of the floor.
|
||||
As Tommy investigates the face, walking all over it, he steps on the mouth and it closes around Tommy's boot. A rumbling begins and reaches a cresendo that almost shakes the walls.
|
||||
A bell on the wall begins to ring. The magic I detected breaks around the monster. Tommy takes off his shoe to escape the face.
|
||||
The creature inhales and exhales - shooting electricity in all directions. A huge snake-like creature with arms, seemingly slimy. Tazlin, being from the beastlands, recognizes it from the stories about this temple of people dissapearing to it. A Bahere, who has killed many in his tribe.
|
||||
Tazlin also notices the creature has something around its neck-- almost necklace-like.
|
|
@ -1,36 +0,0 @@
|
|||
- we must figure out how to get fat bear back to village while in still in his stone form
|
||||
- a mysterious crown appears in Tommys backpack
|
||||
- Tazlin picks up fat bear and cradles him while Tommy investigates some chests
|
||||
- Balric hurls a hammer at one of the chests to check for traps
|
||||
- Tazlin tries to fit in with the group and hurls fat bear into a chest that contains gems (2000gp dirty gems)
|
||||
- He finds a twine wrapped bundle of spells (6 mage hand) and a potion of climbing
|
||||
- Davoring finds a some tableware and baggettes adam
|
||||
- we come out to see a giant pink butt blocking the door
|
||||
- Temptation relays to Tazlin that there are several bandits outside and was trying to push Krystal into the door
|
||||
- Thommy makes a with on the mysterious crown when suddenly a giant barrel of lube appears
|
||||
- Tazlin and Davorin climbs up onto an archway
|
||||
- Thommy climbs the massive barrel of lube, falls and hits the spiggot and triggers a massive flood of lube rushes to fill the room
|
||||
- Balric attempts to hold onto the wall but its too slippery and is carried away by the lube
|
||||
- Balric and Tommy slam up against Krystal, Balric's arm accidentially goes up Krystals anus
|
||||
- The pressue builds up before blowing Tommy Balic and crystal out like the water in Temple of Doom and it washes the cultists away
|
||||
- Tommy "surfs" on the lube
|
||||
- Davric tries to jump down and lands on his ass while Tazlin slowly lowers himself and slides out the door
|
||||
- We all climb aboard Crystal and bobsled down the river of lube.
|
||||
- Its an epic scene as we swoosh this way and that, Davorin stands weapons drawn while Tazlin stears Crystal by the horn like a chopper
|
||||
- As we come to the bottom we blow through the group of cultists still strugging to stand.
|
||||
- Davorin slices into them as we go past and Thommie lets loose a string of insults before the collision sends them flying like bowling pins
|
||||
- Tazlin leads Krystal right through a trap to run down the last remaining cultist
|
||||
- Dan didn't expect ANY of this happening like this
|
||||
- We arrive back at the Indra camp to find them preparing for war.
|
||||
- A great evil has been forming at the center of the beastlands
|
||||
- Balric gives Hellmuth the warm chest
|
||||
|
||||
--Montage--
|
||||
- we run up stairs and raise arms
|
||||
- Hellmuth runs through drills with villagers showing them how to use spears
|
||||
- Warrior drum circle dancing around fire
|
||||
- Davorin teaches villagers how to fight dirty
|
||||
- The dinosaurs are being kitted out with armor plates and canvas covered dome on their back to safetly protect the rider.
|
||||
- These are called (Deeps)
|
||||
- Tazlin leads the war party on Temdation with two Deeps trailing in a similar formation.
|
||||
- Davoring leads a similar formation.
|
|
@ -1,25 +0,0 @@
|
|||
DND notes 3-29-20
|
||||
Devorin and Deeps (dinosaur jeeps) are moving out through the forest. Tazlin, Devorin have their own platoons. We are traveling fast and Balric feels ill as Tommy sings a battle song.
|
||||
Meanwhile, there are robed creatures and an owl around a giant crystal.
|
||||
Meanwhile, in the deeps, Devorin and Tazlin have asked the scouts ahead the following questions:
|
||||
1. Is what is ahead a thing or of a species native to the beast land?
|
||||
2. Should the group approach in force, or in stealth?
|
||||
3. Assuming we make it out of this alive, will you go to the celebration dance with me? Circle Yes or No?
|
||||
4. If the answer to the previous question is yes, then is billy up ahead, if the answer to the previous dance question is no, then are there traps ahead?
|
||||
Answers:
|
||||
1. No
|
||||
2. Yes, guns ablazing
|
||||
3. Yes
|
||||
4. No
|
||||
Dong Ronnie? The female scout. Adventurous tribesmember who has ambitions and wants to raise in ranks. Has a crush on Tazlin.
|
||||
Dongnald Gennaro is in the Deep with Tommy and Balric.
|
||||
An ear-piercing roar stops the caravan. Dongnald leaps out of the deep and runs for the jungle. He looks up and sees a huge creature; he lets out a scream and the creature bends down and eats the person.
|
||||
Deeps scatter while Tazlin and Temptation distract the creatures. Tazlin suddenly stops, turns, pulls out his glaive and charges the creature. He has never seen the creature before.
|
||||
Tazlin casts Misty Step, which applies to his mount as well, and passes through the creature and charges into the jungle. The creature is confused and loses him.
|
||||
We see a massive army, 60-70 creatures and humanoids, down below in a valley. The two platoons are split and see this.
|
||||
The two groups ask a question each to the scout via dragonflys.
|
||||
Tommy says he can go back to get the creature and lure it to the camp. Tazlin says okay and sends Temptation with him. Tommy heads back and looks for it.
|
||||
Tommy investigates a large track he finds. He disguises as Tazlin. Oddly, the tracks lead him back to Devorin's group across the jungle around the valley.
|
||||
Devorin is confused by seeing Tazlin and asks what he is doing here. Then he hears Tommy's voice out of Tazlin. Tommy convinces him that he is real. Tommy explains that he is looking for the huge creature.
|
||||
Suddenly, we all hear a roar.
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
Dnd 4-5-20 notes
|
||||
|
||||
As we look down at the valley that we are scouting, we see a large creature in the corner. That is what roared.
|
||||
We see at least 50 members, both humanoid and creature.
|
||||
Tazlin begins to plan with his troops. He says we charge, keep going through them and then turn to fight them. Make sure the sun is at our back.
|
||||
We do this and make it through, throwing the camp into chaos and trampling a tent.
|
||||
I fireball the tents and hit many creatures. Tazlin stops and lets us dismount. He casts Dragon Fear to intimidate the enemies, shouting "THis is where we make our stand. Come who will, and we will fight."
|
||||
|
||||
Instead of extras on the turn order, we will get the following:
|
||||
|
||||
everyone gets an additional 1d6+2 on a hit,
|
||||
and an addtional 20 temp hp,
|
||||
and an additional 5 feet of movement to mimic having more allies.
|
||||
|
||||
I blast at a female archer. Devorin begins to stealthily move forward with his troops.
|
||||
Tommy charges in after seeing Tazlin's moonbeam signal and casts fireball, hitting Tazlin unfortunatley.
|
||||
A T-Rex tail-swipes me and eats Krystal.
|
||||
Tazlin rages. A cultist rushes me and slashes.
|
||||
A giant alkiosaurus tail whips Tommy and kills Chasity, the other mount.
|
||||
The T-REX reaches through the mental prison and bites me.
|
||||
As we are all struggling, Billy arrives riding his mammoth and the creatures he has recruited. The four that we created earlier.
|
||||
A huge battle commences.
|
||||
Tommy slices open Chastity and creates a "fort."
|
||||
Balric raises zombies as diamond rhinos take the knees out of the injured T-Rex. I also fire at the flying mammath with Billy.
|
||||
Tazlin rides a rhombus bird as he strikes at the enemies like a valkery.
|
||||
Devorin says a cliche word about an enemy saying "aren't you alone?" An ally responds with "not anymore."
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
Dnd 4-19-20 notes
|
||||
|
||||
Tommy is inside Chastity for protection.
|
||||
The Ankylosaurus swings his tail and Tazlin swings back, hitting the end of the tail like a baseball, hitting it back into the creature's face.
|
||||
Tommy heals Tazlin. As he does so, Pluto the dog charges up and breathes fire on the T-Rex battling Balric.
|
||||
A gorilla rushes up and hits both Tommy and Tazlin. Tazlin quickly reacts to rats rushing him and kills them, sweeping with his glaive like a scythe.
|
||||
Billy hops off of the mammoth hollyphant, Spot, onto a T-Rex. He takes his two swords and stabs it in the head.
|
||||
Balric raises 5 corpses from the ground as zombies to help fight the humanoids to the south of the battle.
|
||||
The T-Rex bites out at Devorin and terribly wounds him. He is now grappled in its teeth. He screams out in pain and yells "Help, help, I am in its teeth!"
|
||||
Tazlin runs past enemies, leaps off of chastity's corpse, onto the diamond rhino; he then jumps with his glaive, bringing it down onto the second T-Rex with Devorin in its mouth.
|
||||
Tommy viciously mocks the gorilla, "Next time, try evolving into a fish, bitch." He then fireballs the T-Rex. He forgets that Devorin is in the creature's mouth. He kills the T-Rex and knocks Devorin unconcious. He also kills a zombie ally and a humanoid.
|
||||
Eventually, we push forward enough for Balric to see the goal. We see Jane at a large column with a small group.
|
||||
Billy projects his mind into the group and says "to save the heart of the happy hunting grounds. charge Jane to the north and stop her ceremony."
|
||||
A group of magic users deep in concentration on this stone, while four others protect them.
|
||||
Jane lets out a scream that is heard throughout the jungle, it hits us all but we are not knocked prone.
|
||||
A blue sphere envelopes the four at the stone and Jane. We fight the other four outside of the sphere.
|
||||
Balric is charmed by one of the four, believing them friends. He then tests the outside of the barrier for physical entry and if spells can pass through it (they cannot).
|
||||
Tommy casts Tidal Wave on the four. Tazlin tries to Misty Step through the bubble's barrier, but fails.
|
|
@ -1,32 +0,0 @@
|
|||
/r 1d20
|
||||
|
||||
4-26-20 DND notes
|
||||
Roll 20 not working. Rolling in Discord? No, roll 20
|
||||
|
||||
One of them tries to put them to sleep, messing up and putting his own team member to sleep.
|
||||
Devorin kills one of them.
|
||||
Balric thunder steps to the top of the sphere, cast mask of many faces to look like what Selvamo may look like, and yell out "who summons me, salvamo?" The sphere muffles the yells and they cannot hear me.
|
||||
Tommy fireballs and kills two of the four, including the one who was asleep. Only one remains.
|
||||
Tazlin is commanded to walk away from battle for one turn.
|
||||
Devorin slashes the last of the four down.
|
||||
Jane leaves the sphere and approaches the downed allies of her.
|
||||
Tommy plays his drum to inspire us. Tazlin moves forward and uses a blowgun to distract her, but does no damage.
|
||||
Jane casts Cloudkill, spreading a poisonous fog through the ground in a 20 ft radius area. It spreads around corners. It lasts for the Duration or until strong wind disperses it. Its area is heavily obscured.
|
||||
A creature who was chasing us? grabs Jane and runs off with her in anger. A second, larger dinosaur chases the one Jane.
|
||||
The sphere disappears and the four summoners dissolve into dust, along with the pillar.
|
||||
Balric falls and takes 30 damage.
|
||||
The world goes grey, while only those who are not from the beastlands are affected. The world seems to stop. Even Tazlin is frozen.
|
||||
A circular diagram seems burned into the ground where the pillar once was.
|
||||
Balricstein uses prestidigitation to try and clean a circle off the ground.
|
||||
Tazlin finds himself in a clean white void. He is seemingly floating, he feels warmth. He is 100% certain he is in the presence of the "morning lord".
|
||||
Balric and Devorin find themselves in separate "study" locations -- possibly at Belial's location.
|
||||
Tommy begins to take notes on the situation. He sees Billy half-frozen but semi-lucid.
|
||||
Tazlin hears a loud, booming voice. "Tazlin, dragonborn of the Tazra people and son of hellmuth. As my faithful servant, you must stop this evil and prevent this from happening in other locations.
|
||||
Tazlin says "Thank you my lord. I am honored to be your servant and to carry out your mission." He gets a bonus of athletics +1 and same to Tommy, sharing the bonus instead of taking both points for himself.
|
||||
In the next location, Belial greets both simultanously. The demon offers us a whiskey from hell. Devorin sniffs it, while Balric downs it in one.
|
||||
Belial believes there is a new being on the planes and this man thinks that he owns all souls. Devorin swears to kill him and get his soul. Balric acts similar to Tazlin and then mentions "what we already talked about has started, and I will keep up the supply of souls.
|
||||
Tommy is still investigating the situation and has some discussion with Billy in one-word sentences. They get the others into a Deep and begin to move away from the circle.
|
||||
Tazlin awakens feeling well rested (long rest). We b-line to the skyship.
|
||||
We cut to a confused Hellmuth, who is unfrozen by himself in the middle of a battle. He tries to awaken others and fails. He then kills a few enemies, but didn't see a change.
|
||||
He goes around turning archers to shoot each other and fight other people. He realizes some of what is happening, thinks he will be stuck here by himself until death, and runs to the airship location that Billy told him about.
|
||||
We all level up now.
|
|
@ -1,45 +0,0 @@
|
|||
5-3-20 DND notes
|
||||
|
||||
We prep to travel on the airship. Balric cleans the bathtub out of puke. Tazlin explores the ship and gets a feeling for it.
|
||||
Devorin puts his piece of the engine back in that he took out for safe keeping and "parking." Tommy emptys his journals and cleans out his secret stuff.
|
||||
He sees a white-haired man flying through the air. "it's the bearman!" yells Tommy as he spots him. It is Hellmuth. Confusion reigns as Devorin, thinking he is referring to an enemy, tries to pour on the engines to leave.
|
||||
Tazlin spots his father, shouts "Father!," and throws a rope ladder over the egde for him to grab hold of. Hellmuth is swung into the mid-deck and remineses about the old days, having seen this ship 30 years ago.
|
||||
Balric tries to pull the lever to plane shift to the Feyrune (our original world). We are suddenly engulfed in a grey mist and emerge above valhavan.
|
||||
Two levers are scorched. One to the beastlands and the other a purple one that we did not where it traveled to. They seem to no longer work.
|
||||
|
||||
Meanwhile, we see a portal in Balric's castle suddenly go out once we enter this plane.
|
||||
|
||||
We proceed to start landing. Hellmuth comes up on top deck and familiarizes himself on the landing part of the ship.
|
||||
|
||||
We flash forward and Tommy is handing in his assignment of writing about his beastland adventure. He hands him "Rumble in the Jungle: the Beastlands." His editor says he wants more CoF stories.
|
||||
Tommy gets paid 500 gold pieces.
|
||||
|
||||
Back to the present. We disemback. ADAM TAKES OVER FROM DAN FOR CAMPAIGN
|
||||
|
||||
The workers are astonished and say "we just cast you off and sent you to the beastlands. what are you doing back so soon?" It is like only seconds had passed since we left.
|
||||
Devorin says "ugh, the things we have seen." The dock workers say we should go inside and talk to Natalie.
|
||||
Description: Natalie is a business-minded veteran of the Crown of Fire, who had multiple years in the adventuring side, and transitioned to the business side. She is trained in the healing arts, and is a cleric of Lugh, the god of arts, travel, and especially commerce. She is currently the Administrative Assistant at CoF Crown Alpha.
|
||||
We pass Billy to Dr. Grundle.
|
||||
Tony Chumbyxirinnish takes care of the ship.
|
||||
|
||||
Balric pockets a brooch that was for Brumwik and delivered via mail. He then burns the letter and box on a torch and calls a guard. "There are rumors of theft in the mail room. Fire those two down at the receiving docks immediately."
|
||||
Tommy tries to show his notes to Balric but he is not interested after the long trip. Tommy then talks with Davoric about the circle similarities around the city as a whole and the Salvamo circle.
|
||||
Devorin is at the armorer in town, buying studded leather armor and getting another one made of the shock-type leather that he has from the beastlands.
|
||||
Balricstein sells the brooch at a jewler. The old gnome woman examines it and says it is beautiful and worth 100 gp at least. It is inscribed and says BS on it (for bromwik). He says yes, I got this from my friend in the crown of fire and he inscribed it to me, Balric Stein.
|
||||
The doctor leads Billy down a long set of stairs and throws him down a ledge into a deep dungeon. Davoric finishes up his research while Tommy is out on the town playing music. Tommy returns to help out.
|
||||
|
||||
In the dining room, Tommy and Davoric approach Balric who is eating. They ask about the ship and driving. Balric holds up the paper and says apparently Tommy was flying the ship.
|
||||
Hellmuth walks up with another plate and an apron that says "BAKED WITH RAGE." Davoric tries to piece together the story through the four and Balric says to maybe talk to Tazlin as well.
|
||||
Davoric goes to the kitchen and introduces himself to Tazlin, who is baking -- ordered by his Dad.
|
||||
Tazlin is a stranger and is still astonished by the masonry and stone, a building is strange to him even.
|
||||
The whole CoF extended group begins to move into the mess hall for dinner. The kitchen next to it is where we gather. Jefferson- chief archanist, tells us off and to move to the Study.
|
||||
Davoric says look: pulls up a map and the inscription Tommy has made. "These circles are the various planes of existance. The darkened area matches where the beastlands could be."
|
||||
We want to prevent Salvamo from becoming too powerful and upsetting the balance of power. Balric because Belial says to do so.
|
||||
|
||||
The next day (day 3 or 4 being back) we are in the briefing room. Our three options to travel to next:
|
||||
|
||||
Bytopia, two land masses on top of each other, too high up and you flip to the other gravity.
|
||||
Limbo, a weird gthyanki live there. You can see what you think as objects occasionally. Can manifest things into being?
|
||||
Mechanus, the neutral mechanical plain, inhabited by mechanical beings. Strange social rulings. Very strict.
|
||||
|
||||
A Team to Mechanus, B Team to Bytopia.
|
|
@ -1,33 +0,0 @@
|
|||
5-10-20 DND notes
|
||||
|
||||
New character: Ameria played by Ian Classe. Yay! Female High Half-Elf Sorcerer Lv. 11
|
||||
|
||||
Recap by each for Ian. Setting up character. She is invited by CoF to help expand/build guild and works for the city-closely with the ruling council of Valhavan. CoF's airship is causing problems in airspace and with buzzing too low to other cities.
|
||||
|
||||
A-Team boards Her Majesty, the airship, and wishes Tazlin good luck with the B-Team. We plane-shift to Mechanus? Mechanus, the neutral mechanical plain, inhabited by mechanical beings. Strange social rulings. Very strict.
|
||||
|
||||
Suddenly a half-elven woman emerges from the airship bellows. "I have been trying to reach you people for ages and I am always turned away. i figured the only time we could meet is by stowing away." - Ameria
|
||||
|
||||
She askes if there is a way to modify our engines to stop producing so many spacial disruptions above the city. Davoric says we hope to be able to help; he provides some manuals and books that could help us with modifications.
|
||||
|
||||
We shift into Mechanus. We see strange gear-shaped land masses (most are moving, both slowly and quickly), mechanical insect-types (Ant-taurs) burrowing into the ground. Large skyscraper-esque buildings rise from the ground. Humanoids move around in the bustle of a city, but their movement is strange. Very stiff, organized into lines and moving in formation despite separate destinations.
|
||||
|
||||
There are other flying objects in the sky. Diamond-shaped orange, cyan and mahogany-colored objects floating in the air. Creatures like flying robotic pegusus creatures and jet-footed humanoids.
|
||||
|
||||
Two of the pegusus-types begin to trail our ship out of curiousity.
|
||||
|
||||
Davoric asks Balric to come up and look for a place to land. He looks around for an airstrip and says land by the outskirts. Ameria, totally taken aback from arriving in this plane, cannot help look for a place to land.
|
||||
|
||||
We move slowly closer to the land. Ameria tries to yell out to some of the flying objects and creatures to ask where we can land. Ameria sees some Monodrones, Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of perfect order. The ones we see are carrying shipments.
|
||||
|
||||
A Monodrone crashes into our ship and starts freaking out about losing track of his flight path. Balric casts comprehend languages to see what it is freaking out about.
|
||||
|
||||
A Duodrone (type of overseer bot for the Monodrones) lands and begins berating the Monodrone. Balricstein casts mage hand and knocks the package out of the monodrone's hands and off the ship.
|
||||
|
||||
A Tridrone appears and begins to berate the Duodrone. Devorin charms a duodrone and asks for the Tridrone to allow them to chat to Primus (the leader). They keep saying, "I don't know, I have never been asked that. I will have to run it up the chain." They keep turning to a higher officer and saying that.
|
||||
|
||||
While we wait two hours, Davoric offers Ameria to draw a card from a deck (it is actually the Deck of Many Things). Tommy and Devorin are interested in drawing.
|
||||
|
||||
Suddenly, we see a creature with the head of a cyclider with mutiple faces and a pair of wings fly down to our ship. He is flanked by mutiple drone creatures. Tommy walks forward and asks "Are you Primus?" It responds "No, I am your death."
|
||||
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
D&D notes 5-17-20
|
||||
|
||||
The decaton has landed in front of us. Davric asks "do you think that anything other than our death is acceptable." After a conversation amoung the drones, one flies off to find out. To answer, two monodrones stab out at him, hitting him but Davoric quickly punches the leader decatron.
|
||||
Devorin mans a balista on the ship and yells out "you sure you're our death, fatty."
|
||||
They ignore Tommy's vicious mockery.
|
||||
Ameria fires two firebolts, with one missing and one killing a monodrone.
|
||||
Balric disguises himself as a tridrone and tries to persuade them to stop by acting like he is giving orders. The drones and trons ignore him, looking angry.
|
||||
Davric sends out a flurry of blows, killing a monodrone and a tridrone.
|
||||
A monodrone rushes Balric and stabs him once.
|
||||
Davorin jumps down off the ship and charges into battle. He uses his Sword of Vengeance and Shortsword dual-wielded to stab a pentadrone.
|
||||
Just then, a monodrone shows up and talks to the Decatron. He confirms "yes, we are here to kill you."
|
||||
Ameria uses magic missiles to hit seven different targets, slightly damaging them all.
|
||||
Decaton heals a pentadrone
|
||||
A doudrone twitches and shakes, morphing into a tridrone.
|
||||
Balric kills one doudrone and his elrich blast hits a pentadrone down into the cogs, which it plummits to its death below.
|
||||
Suddenly, four drones burst from the wall near Tommy and a monodrone. THe wall crushes Tommy and the robot, and they yell out "come with us if you want to live." Tommy's head flies thru the air and lands at Balric's feet, shocking the CoF members.
|
||||
The four punk-rock looking drones are Crescendo, Tuple, Isosceles, and R3F@CT0R.
|
||||
Davric moves over to them and says "welcome to the resistance, brother. We will win this."
|
||||
The Decaton charges after Davric and hits R3F@CT0R.
|
||||
As we escape, Balric grabs Tommy's journal that I see on the ground as a keepsake.
|
||||
A masked man is seen appearing suddenly to collect Tommy's skull. He then disappears.
|
||||
We are led through a series of tunnels and emerge to a small skiff (like Jabba's smaller ships). We head full-speed ahead to one of the barren, deserted cogs that we saw on entry into the plane.
|
||||
We emerge into a small hidden alcove that is their hideout.
|
||||
|
||||
Possible outcome: Out walks Two-Hand Tommy in the hideout, who is half-robot now.
|
|
@ -1,40 +0,0 @@
|
|||
5-31-20 DND notes
|
||||
|
||||
We are on the train. Devorin slashes at the creature and then retreats back to yell out the doors in thieves' cant gibberish mixed with "Attack."
|
||||
Tuple jumps down onto a cannon and stabs into the car with his javelin. He punches him with thunder fist and badly damages him.
|
||||
Devorin notices little beetle-like drones emerge from the creature and begin to move to his wounds.
|
||||
Davric gets into the car and throws two darts into the back of the large drone.
|
||||
Isosceles tries to jump down between the cars and almost lands on Devorin, who grabs him and sets him safely on the ground.
|
||||
R3F@CT0R tries the same maneuver as Tuple, successfully stabbing the enemy drone.
|
||||
Ameria slips into the back of the train and firebolts the creature. Balric runs long the car, jumps to the next one and then fires a few blasts at it, pushing it back towards Davric.
|
||||
Tuple tries to jump to another cannon for a better angle, but slips and falls to his presumed doom.
|
||||
The monster tries to us Geas on Devorin to charm him. Ameria counterspells the attack.
|
||||
Davric unarmed strikes at the monster, stunning it. He then strikes twice more. His Flurry of Blows means that he cannot make a reaction. Davric then runs bwtn his legs to the other side of him.
|
||||
Isosceles pulls himself up off the ground. He sprints into the carriage and tries to javelin the monster. He hits three times, but only strikes armor.
|
||||
R3F@CT0R flies up to the front of the car and readies himself for action.
|
||||
Ameria tries to fire another firebolt, but it hits his armor. She uses a sorcery point to try again and once again hits armor.
|
||||
Balricstein tries to spy ahead but fails to see anything in the car ahead due to the dark tunnel and hanging upside-down to look. He then tells R3F@CT0R to keep his sensors on high to make sure nothing sneaks up on us.
|
||||
Devorin continues to slash at the monster. It, in turn, attempts to barrel through Davric and Isosceles. He succeeds in pushing through them and reaches the forward door of the car near R3F@CT0R. He seems to be trying to pull the pin that holds the cars together.
|
||||
Davric, who took 10 damage from the charge, moves to the carriage connection section and tries to push the monster away. The little guy does not budge him.
|
||||
Isosceles stands up and javelin strikes the monster twice in three attempts.
|
||||
R3F@CT0R disengages out of fright and runs into the next car.
|
||||
Ameria moves up towards the door to not be stuck in the potentially drifting railcar. She sees the creature fiddling with the bolt on the floor and uses prestidigitation. She makes a copy of the bolt for the car and tries to distract the creature by saying "I have the real bolt here." It is confused from her persuasion.
|
||||
Balric blasts the creature off of the train from in-between the cars. As he crashes past the car, Devorin tries to take a shit on him (he is a horse and goes frequently and freely). He rolls a Nat 20 to shit on him.
|
||||
Devorin investigates the car ahead and finds it empty besides supplies. He finds
|
||||
9000 gold
|
||||
1800 plat
|
||||
glass eye
|
||||
small carpet
|
||||
silver mirror
|
||||
carved wooden staff
|
||||
gold comb
|
||||
spell scroll of banish
|
||||
potion of clariv
|
||||
Potion of frost strength
|
||||
--------------
|
||||
Tobi spots Devorin finding the treasure. He calls out to him and reminds him that the robots fought and are funding a rebellion.
|
||||
3/8 robots
|
||||
5/8 for CoF
|
||||
Devorin asks why this all is here. THe robots respond that treasure is melted down to its base parts to be used as materials.
|
||||
The Great March is an expedition where they take notes on all living items and take samples. These are remnants of the march to absorb all knowledge.
|
||||
We agree to remain hidden on the train for the duration of the trip.
|
|
@ -1,22 +0,0 @@
|
|||
DND 6-14-20 notes
|
||||
|
||||
We walk for about 10 minutes and find a door to the side. It is a massive brass door with a multitude of gears on it. Devorin investigates by knocking and pressing ear against it. Davric takes notes on its construction. Balric tries to erge the group along.
|
||||
We eat some horse jerky that Davric offers and continue.
|
||||
We come to another landing and with another door -- this one is iron.
|
||||
Devorin peers through the keyhole with his theives' tools to see rows of shelves with jars. He insists we enter the room and deceives the robots into going into it with him.
|
||||
Inside there are jars and jars of canned goods in glass jars. Devorin looks for brains while the others investigate.
|
||||
We find a modrone in a large jar and Davric breaks the glass to get it out. The modrone catches his breath and begins to explain that they were testing the process of pickling to see if they could be preserved.
|
||||
He believes that he has been preserved and is stronger, but questions why we are there. We kill him before he can raise an alarm.
|
||||
We come to a landing and see a model of the tower on a table. It mimics all the stairs and levels.
|
||||
Above we see another door -- sandstone. Devorin peeks into the room and sees what looks like a winged lion in the middle of a grand chamber. Davric recognizes it to be a sphinx.
|
||||
We decide to go into the sand room. Balric guards the doorway, while Tobi, Devorin, Ameria, and Davric enter the room. Tobi says "we are here to hear your riddle."
|
||||
|
||||
RIDDLE: Up and down they go and travel, but never do they move an inch.
|
||||
Davric answers for the group: stairs.
|
||||
|
||||
REWARD: It is an Amulet of Equilibrium. This spiraling pendant is made of three magic-sensitive panes of colored crystal, with each piece being attuned to a different arcane element. If you can cast spells, you can use the amulet as a spellcasting focus while you're attuned to it.
|
||||
The amulet has 4 charges and regains 2 expended charges each day at dawn. Whenever you would deal cold, fire, or lightning damage to a creature with an effect that targets only that creature, you can expend any number of charges to reroll that many of the effect's damage dice.
|
||||
Whenever you take cold, fire, or lightning damage from a hostile source, you regain 1 charge.
|
||||
|
||||
The sphinx still controls the orb under his foot. He refuses Devorin's persuasive efforts to take it without force. He roars at us, frightening all but Davric, who is immune to fear. We flee back into the stairwell, while thinking that the roar was heard by others possibly.
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
DND 6-21-20
|
||||
|
||||
We fade to Bytopia. Tazlin says don't worry, we don't have to talk about this ever again -- after emerging into the Bytopia land. It is far stretches of land masses and gravity on both the ground and a ceiling of other trees and cities.
|
||||
Something about the means by which we got here or who we had to talk to have really disturbed us. Shuja uses calm emotions to help us and we start to head to the town we see in the far distance.
|
||||
|
||||
Meanwhile, back in Mechanus. We continue to climb stairs and are now approximately 3/4 of the way up the tower. We are blocked by a large, intricate door. Tobi says "don't worry, I have a man on the inside." He waves his hands and mumbles into his wrist.
|
||||
Ameria overhears his talk and whispers to Devorin. A modrone walks up the stairs behind us, and smells particularly. He says "oh, high, I'm Fred Fred. I'm here to help Tobi?"
|
||||
Tobi gestures him over to the door. The scent of stale oil wafts past us -- it is vinegar-like.
|
||||
Suddenly, an explosion rocks the tower and all but Balric were too close to the door and have to try to dodge an attack. The door is blown wide open and throws the group members backward.
|
||||
Fred Fred is blown apart. The duodrone on the other side of the door is a disturbing looking half-pickled drone. It is Two-Hands "Tommy Two-Hands" Tommy!
|
||||
We recognize him by his accent.
|
||||
|
||||
Two-Hands "Tommy Two-Hands" Tommy is a journalist and part time barista working for the local Valhaven newspaper/coffee shop, The Daily Grind. He has his own column, "Fearless", which highlights inspiring stories of heroic figures in the Sword Coast greater area. Some of his successes may be attributed to the fact that, using a small amount of innate magic he possesses, he enchanted a quill. Affectionately named One Hand Jaun, this writing utensil is capable of autocorrect, grammar assistance, and hand writing charms. He is currently following Crown of Fire, the unquestioned leader of Hero-work in the area.
|
||||
|
||||
Balric confronts Tobi, who blames the group for Tommy and thinks he deserves praise.
|
||||
|
||||
Meanwhile, in a gnome village in Bytopia. Lorilla, the first lady we run into, seems to be in a panic. She says "the gravity has been going weird for a few weeks now. Stuff is flying into the sky and then crashing down later."
|
||||
|
||||
Back in Mechanus, we continue to climb stairs. They are becoming more ornate and made of like marble. On the wall is a complex mailing system with notes moving up and down in a chain-like fashion.
|
||||
One letter Davric grabs is asking permission for the CoF to visit Primus. We write an affirming letter and Ameria copies a seal that is on another letter to make it look official.
|
||||
We see a huge (3x3) drone ahead -- a Secundus -- that looks mainly humanoid. There is also an elven figure talking to the drone. The elf is flanked by a winged woman and a man wearing a flowing robe and holding a staff. There are other humanoids in red robes milling about.
|
||||
We recognize these robes to be the same as those cultists in the Beastlands. Icosolies says these are the guardians of Primus and there are two of them.
|
||||
We hear the Secundus say "You will not have an audience with Primus to the other group."
|
||||
The elven figure spins around and says "Hey guys, I was wondering when we would see you guys."
|
||||
Devorin walks up and says "Praise Salvamo" to the closest group.
|
||||
The elf walks up to the group and addresses himself to Ameria. He introduces himself as Salvamo. Ameria clams up and defaults to Davric to speak for us.
|
||||
After Davric introduces us, Sovamo introduces his group. Aerisi -- the winged woman who Davric recognizes as the a prisoner we freed while battling the mindflayers. And Tim, his wizard -- he is wearing an eyepatch.
|
||||
After introductions, Sovamo recognizes our capes as CoF and says he remembers that our group were the ones who killed his men in a different location. He says "I thought they were joking, now I know you are a joke."
|
||||
|
||||
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
DnD 7-5-20 notes
|
||||
|
||||
With the enemies gone, we approach Primus. He is very mechanically advanced and cannot tell if it is flesh, light or metal his body is made of.
|
||||
Tommy dips a toe into the liquid around Primus and they turn to grey -- completely neutral beings.
|
||||
Devorin examines Sovamo's sword.
|
||||
Davric jumps across the neutral lava-like liquid and stands near Primus.
|
||||
Balric asks if Primus knows the neutral god Belial. Primus sees through the lie and ignores him.
|
||||
Davric takes out a potion of healing and throws it onto Primus. He seems to only slightly perk up.
|
||||
The mechanical dragon pops back from the banishment and starts smashing the bridge. He also tries to bite at Devorin.
|
||||
Tommy tries to jump over the neutral liquid gap, but critically fails. He is now very neutral.
|
||||
The dragon grabs Sovamo and tries to fly away. Balric casts Finger of Death to hurt it, while Ameria casts Telekinesis to grab Sovamo out of the dragon's grasp. She then moves Sovamo back and dunks him into the neutral waters around Primus.
|
||||
Ameria then moves Sovamo into the white hand of Primus. Ameria then asks T/F Sovamo is dead to Primus, who answers False.
|
||||
We leave the room and begin our descent, with the modrones in tow. Davric says to the robots that "Tobi said to follow my orders guys."
|
||||
We make it back to the ship and Balric tells Davric that he will be responsible for the three robots. We prepare to take off for Valhavan.
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
DND 6-28-20 notes
|
||||
|
||||
In Bytopia. We see a body laying injured -- we have defeated this person and his team already. "Help me get vengence against my team. They are heading to the same temple as you are." The temple that keeps gravity in check. Tenoll heals him with lay on hands and says that he will help us from now own.
|
||||
|
||||
Then something surprising happens. A small cone-like object appears on his head. It is made of multiple colors. Sovamo birthday hat (Adam's birthday 6-27).
|
||||
|
||||
The Aerisi and Kaladan, the two flanking Sovamo, remain and tell the group to halt.
|
||||
Davric runs past them and moves all the way to Secundus. He tries to warn him about the dangers of Sovamo. As he is warning him, a tiny grey kobold jumps out from behind Secundus as it powers down. It says "all taken care of boss" to Sovamo.
|
||||
The cultists begin to try and move the door.
|
||||
Devorin charms Kaladan while Balric turns invisible and also turns Ameria and Tommy invisible.
|
||||
Sovamo hands the hat to the kobold to figure out. Davric uses sleight of hand to try and grab the hat, but fails.
|
||||
Devorin is getting a tour by Kaladan and Ameria joins him. Balric, still invisible, moves up to the kobold.
|
||||
The door is now open and Sovamo begins to move into the room. Balric grabs the hat off the kobold and tries to make a wish, but fails.
|
||||
The group moves into the room. Tommy tries to detect Sovamo's thoughts, which read "yes, this is all going according to plan." Sovamo realizes that Tommy is probing his mind and says "keep the clowns out of the room" to his bodyguards.
|
||||
Tommy casts heat metal on the floor in front of Sovamo, bodyguards and Kali, trying to prevent them from moving forward.
|
||||
Kaladan whispers a word and his shield begins to float near him. he then moves to Davric and swipes at him twice with his longsword.
|
||||
Balric uses mind spike on Kali, hoping to prevent her from reprogramming Primus. She is hurt but still alive.
|
||||
Ameria uses Earthen Grasp to contain Kaladan.
|
||||
Sovamo moves back to Davric and slashes at him with his sword.
|
||||
Aerisi moves off the bridge and casts cloudkill on the doorway, hitting all but Davric.
|
||||
Tobi pulls out a giant spear and begins drawing on the ground in an elaborate ceremony.
|
||||
Tommy casts tidal wave, using pickle juice, hitting the group. Kali is drowning in it and dies.
|
||||
Devorin drinks a fire resistance potion and moves up through the bridge to the side. He swings several times but only hits Sovamo once.
|
||||
Davric punches multiple times into Kaladan badly hurting him, but takes continued necrotic damage from Sovamo's sword.
|
||||
Kaladan says "I won't live, but I can take you with me!" to Davric. He swings and misses three swings.
|
||||
Balric pushes Aerisi off the bridge with a blast. She casts feather fall to land slowly 40 ft. down.
|
||||
Ameria dispels the magic cloudkill and the wound on Davric.
|
||||
Sovamo swipes at Devorin and deals 30 damage. He is also wounded like Davric.
|
||||
Aerisi casts fly on herself, while Tobi continues to cast something in the hallway.
|
||||
Tommy ends his concentration on the bridge. He then begins to play a song as a bonus action.
|
||||
He casts Heat metal on Sovamo's sword, causing him to drop it. Devorin swipes with his sword and then kicks Sovamo's sword away.
|
||||
Davric strikes at Kaladan and pushes him towards the edge of the bridge. The shield goes with him down the side. Aerisi saves him with a reaction Feather Fall.
|
||||
Balric casts Mental Prison, which deals only slight damage to Sovamo.
|
||||
Ameria casts mass healing word on the team, healing us for 19. She then casts firebolt on Sovamo, just hitting him. Sovamo disengages and puts on his hat. It disappears and a giant mechanical dragon appears. He swoops down and grabs his two bodyguards, but leaves his cultists in the hall to fend for themselves.
|
||||
Ameria dispels the chain lightning spell that Aerisi begins to cast.
|
||||
Tobi appears in the doorway with a 15 ft spear. He rushes towards Primus.
|
||||
Meanwhile, Tommy tries to cast Heat Metal on the dragon. The dragonborn lets go of the dragon and falls. Tommy also uses heightend sight on Tobi, who is not disguised or hiding.
|
||||
Davric tries to chase after Tobi and tries to detect Tobi's thoughts.
|
||||
Balric attempts to banish Tobi to his home plane and succeeds.
|
||||
Ameria uses a scroll of banishment to move the mechanical dragon to a different plane. Sovamo begins to plummet through the air down.
|
|
@ -1,42 +0,0 @@
|
|||
DnD 7-12-20
|
||||
|
||||
As we approach, we see Hellmuth outside waving to us. He says we need to celebrate at the new restraurant "the Best Cliff Bar."
|
||||
We go to the bar. As we enter the bar, we are greeted by the waitress. We order a table for 6 (the team + Hellmuth) and are told to wait for 5 minutes.
|
||||
Devorin says he will go to the bathroom, trying to stealthily check out the bar. We get in a bit of a fight with the chef after Devorin shits on the floor and complains.
|
||||
We all order whiskeys at the restraunt. We tell Hellmuth about our adventures and catch him up.
|
||||
A man named Fernando takes our order for the drinks. A few moments later, a lady walks up to our table and takes our order. We are confused, as it has already been taken. We order once more.
|
||||
Fernando brings our drinks and Balric asks him to re-pour. He refuses, so Balric spashes it in his face and demands another.
|
||||
Tommy says we should go to the The Stinky Druid instead. The woman waitress, Rei, brings us 6 ales. It is the wrong order.
|
||||
Devorin finds a theif emblem note under the table that says "the meat pies are to die for."
|
||||
Devorin walks over to a drunk dwarf and chats with him. He repeats a bartender's, joke: This family is trying to play Waterdeep, Baldur's Gate, the big towns, with its new act. The father says "We have this great act." It's a family act -- wife, daughter, son and dog. To show off the event to a potential booker, the father walks over, pulls down the son pants and start sucking. The wife and daughter jack off the dog, the son starts fucking the dad, the dog starts fucking the wife. Then all five stand up and say "Thank you!" What do you call this act? The Aristocrats.
|
||||
We try to leave but Hellmuth keeps pulling us back.
|
||||
Fernando, the waiter, comes back and asks us what we want to drink. We had ordered about 20 minutes ago from the female waitress and still hadn't received the food.
|
||||
Tommy walks up to a bar patron and chats with a man.
|
||||
Davric gets up and whispers to Rei about something.
|
||||
Ameria gets up and joins Tommy in talking to another bar patron.
|
||||
Balric turns invisible and heads back to the kitchen. He notices that the cooks are mainly Kobolds, which is odd.
|
||||
Davric returns to the table and Rei brings the pies. Hellmuth, who had gathered with Devorin and the dwarf, notices the food and rushes back -- pushing the others back too.
|
||||
The group begins to try the food. Ameria and Tommy are skeptical. THose who eat - Balric, Hellmuth, Davric and Tommy - experience a great sensation and think it is the greatest thing ever made. Ameria, who succeeded on the constitution save, eats but remains skeptical.
|
||||
Fernando comes and checks on us, asking how the food is. We compliment the food, but Devorin demands his to go.
|
||||
50 gold pieces is the bill.
|
||||
Davric asks the waitress to draw a card from the Deck of Many Things. It is the devil (flames).
|
||||
Hellmuth pays the food for the first bill. It is 50 gold and 50 tip. Balric casts mage hand and sleight of hand to steal the gold back. He succeeds.
|
||||
The two waiters come back and sing a birthday song for Devorin. Devorin casts the golden butt plug again, badly injuring the chef.
|
||||
Hellmuth jumps up and attacks Devorin with his battleaxe because he recognizes what happened.
|
||||
Balric gets up to "assist" the chef. He pours the poison Pale Tincture down the throat of the chef, stopping his breathing. He whispers "serve Belial well."
|
||||
Devorin tries to use panache to stop Hellmuth. It fails.
|
||||
Tommy casts Hideous Laughter on Devorin, making him collapse in laughter.
|
||||
Ameria checks on the chef and finds that he is now dead.
|
||||
Davric tries to talk Hellmuth down but fails to calm him down. Hellmuth continues to chop at him.
|
||||
Devorin tries to hide under the table. Davric tries to persuade Hellmuth down but fails again.
|
||||
Hellmuth begins flipping tables to find a hiding Devorin, and he finds him.
|
||||
Balric moves away from the fight to the back, casts disguise self and looks like a bar patron who already fled outside.
|
||||
Devorin finally shakes off the laughter.
|
||||
Guards rush in and hell "stop fighting." They begin to restrain Hellmuth, Davric, don't see Devorin, Balric is hidden, and Ameria is outside. Devorin steps out and tries to explain the situation, but Ameria steps forward and explains her perspective of what happened.
|
||||
Meanwhile, back in CoF headquarters, Balric passes a handsome man in his 40s on his way in and then finds Tobi's mask on a dining hall table.
|
||||
|
||||
We don't know what happened to the barmaid who drew the "The Devil" card from the DoMT.
|
||||
|
||||
Idea: Say I used a healing potion from Damien, it must have been rotten.
|
||||
Your honor, Ameria cast some sort of spell on the man before I tried to heal him.
|
||||
Demand investigation into my friend's death.
|
|
@ -1,33 +0,0 @@
|
|||
9-6-20 Dnd notes
|
||||
|
||||
Davric gets quarterstaff +3
|
||||
225 gold and 25 platium each for the others.
|
||||
Sunforger warhammer- Niefendel's magical weapon choice.
|
||||
|
||||
We are in the town center square. We take a short rest while looking for the dinosaur.
|
||||
|
||||
Niefendel draws a card from the deck of many things. He gets the Throne. A raven flying overhead visits and delivers a letter letting him know about a Keep in the Sunset Mountains that is now his, but in the possession of monsters. Zoor the Mighty granted it.
|
||||
|
||||
Blaze draws the Gems card. 25 pieces of jewerly. Twenty-five pieces of jewelry worth 2,000 gp each. And 50 gems worth 1000 gp.
|
||||
|
||||
We hear chattering. It is varmint-like creatures. They confront us as we leave and ask us to leave.
|
||||
Ameria uses prestidigitation and makes a cheese smell. They are excited, but want us to leave and leave the cheese. Davric and Ameria leave food packets and Ameria casts illusion on it to look like cheese.
|
||||
We run away from the squirrel group of 4 to spare them.
|
||||
|
||||
We get away, but while crossing a bridge we see two maidens bathing near it. Davric and Neif are lured into their charm. They are lorelei who are enchanting them.
|
||||
|
||||
Nief and Davric try to impress the women. Nief casts Etherealness as a party trick. By accidently casting that to impress, he breaks the Charm spell that he is under.
|
||||
Davric, seeing this happen, meditates casting Stillness of Mind and breaks the Charm.
|
||||
They cast ice storm at the three on the shore and swim away.
|
||||
Blaze wanders out of the water and wonders what we are even doing after chasing people who then ran back to the bank.
|
||||
Ameria tries to shape water and push them away but they swim through it.
|
||||
Nief throws his hammmer (As an action, you can hurl the weapon up to 120 feet to a point you can see. When it reaches that point, the weapon vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can’t cause it to explode again until you finish a short or long rest.)
|
||||
We are all shocked to see him throw this hammer, even Neif (Mr. Magoo).
|
||||
One of them stuns Davric, having him fall into the water and start drowning.
|
||||
The other casts hypnotic pattern on the other three of us. We are charmed for the duration. Ameria Counterspells the attack.
|
||||
Blaze wanders out into the water to try and catch Davric if he floats downstream. He then shoots one of the women with a crossbow.
|
||||
Nief casts wind wall to try and crush her under water and separate her from Davric.
|
||||
Blaze moves upstream to reach Davric.
|
||||
Ameria dispels the fog cloud that the other lorelei used to try and hide. She disappears under water.
|
||||
Nief casts a barrage of arrows to try and kill her off but it doesn't hit anything.
|
||||
Blaze pulls Davric up from the water and we walk back to shore.
|
|
@ -1,27 +0,0 @@
|
|||
Dnd notes 9-13-20
|
||||
|
||||
Deciding ship roles and future combat.
|
||||
Loose ship roles: Davric as captain, Tommy as first mate.
|
||||
We hire additional crew -- six people. Blaze scouts them out and gets trusted former shipmates.
|
||||
Davric hires the intern for the CoF -- he is the NPC in the costume. Vincent McManhen is the kid's name 17-18 years old.
|
||||
------------------
|
||||
Shopping session:
|
||||
|
||||
Nief, Ameria, and Blaze get capes for CoF.
|
||||
|
||||
At a magic shop:
|
||||
Ameria buys 1 Alchemy Jug and 1 Wind Fan. And 1 Bag of Holding.
|
||||
Blaze buys a Bag of holding -500 gp.
|
||||
We learn about an auction later that night for better magic items.
|
||||
|
||||
At apocathy with Jessamine:
|
||||
We head to the apocathy and Blaze introduces Jessamine to Davric. Blaze sells one piece of jewerly for 1,500 gold.
|
||||
Blaze buys 2 of the Greater Healing for 600 gp total. 4d4+4 healing
|
||||
|
||||
Ship armor? Blaze mentions it to Davric. Reinforced Hull to be purchased for 15,000.
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
Blaze draws the Gems card. 25 pieces of jewerly. NOW 24! WANT TO SELL 1/2 OF JEWERLY AT LOWER THAN MARKET PRICE DURING WEEK.
|
||||
Twenty-five pieces of jewelry worth 2,000 gp each. NOW at 22 -- sold 2 for 3000k total.
|
||||
And 50 gems worth 1000 gp. -- sold one and throws one to the Dragon Turtle.
|
||||
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
Dnd 9-7-20
|
||||
|
||||
We head towards the ship and see Kobolds trying to take over the ship.
|
||||
We try to stealth forward to the ship. We reach the building that we were initially at to throw the ropes up to the ship.
|
||||
Two large kobolds stop Niefendel. He says "The ship belongs to adventurers in the forest, and they don't look like they mess around. There are 20-30 of them out there."
|
||||
"Mib Readstone is not afraid of any adventurers." says one of the larger kobolds.
|
||||
|
||||
Davric surprises the group of three from behind by shouting.
|
||||
Nief casts haste, hits them multiple times with a teleport-type attack on all three. He then misty steps away.
|
||||
The other three hear the ruckus and begin to rush forward.
|
||||
Tommy moves out from around the building and attacks with Melf's Acid Arrow.
|
||||
Ameria steps out and uses earthen grasp on him, restraining him.
|
||||
Blaze fires his crossbow and hits 1 out of 3 shots.
|
||||
Davric punches one, moving him into Nief who is 10 ft away.
|
||||
Tommy casts Tidal Wave on the two.
|
||||
Nief does his disappearing attack again, missing 2 but hitting once.
|
||||
The kobold leader yells for the ship members to help. They begin throwing sling stones down at CoF.
|
||||
The kobold chief then inspires his team members and then runs off.
|
||||
Blaze runs up and swings wildly, killing the final kobold on the ground.
|
||||
Davric climbs up the ship's rigging and punches through a kobold. He then swings with his quarterstaff to hit another near him.
|
||||
Tommy casts Cloud of Daggers on the leader running away. It kills him.
|
||||
Nief climbs the ship rigging as well.
|
||||
Ameria and Blaze climb up the ship while the last kobold runs further into the ship's bowels. Two others try to jump ship onto a rooftop but it is too far and they die.
|
||||
|
||||
The ship's engine is damaged. It needs new parts for it. Adam will make a list of what engine parts we need.
|
||||
We make it back to Port Nyanzaru and land in the water at port.
|
||||
|
||||
There is a sun-burnt old half-elf woman, Silvar, offering bloopers for sale at the docks.
|
||||
The group asks what they are. They are a fish.
|
||||
Bloopers are small fish that, when swallowed, will allow you to breath underwater for 3 days. 5 silver each.
|
||||
We buy a bunch of them and Davric and Nief swallow one as a trial. Blaze knows that they dangerous to use without poison.
|
||||
|
||||
(From Yoast (GM)): you know that after 3 days they will expand or "bloop" as they call it and greatly expand your foot
|
||||
(From Yoast (GM)): you know that after 3 days they will expand or "bloop" as they call it and greatly expand your neck
|
||||
(From Yoast (GM)): a posion is usually drank to kill them before that happens
|
||||
(From Yoast (GM)): sold seperately
|
||||
|
||||
She yells to another salesman, Arbang, that there are customers coming! She then explains the antidote needed is a poison that kills the bloopers for 50 gp each.
|
||||
Nief knocks her over and says this is a scam. Tommy begins to mock her.
|
||||
She yells back and Arbang arrives, with four guards he called over after seeing the assault.
|
||||
Nief begins to complain to the guards that he is scammed.
|
||||
|
||||
The guards say that they have warned Silvar before. They say that they will take her into the guard station for a talking to. They ask Arbang to give a discount.
|
||||
Arbang gives an antidote to the three, Davric, Nief and Tommy. Two drink it and Davric fakes it, spitting it back into a flask to analyze later.
|
||||
Ameria had already walked back to her hotel.
|
||||
|
||||
We can go shopping next time. Davric wants to visit an apocacthy, Jessamine, to find out this recipe for the blooper poison. She deals in plants and poison.
|
|
@ -1,51 +0,0 @@
|
|||
Dnd notes 10-11-20
|
||||
|
||||
Blaze sells two more of his pieces of jewerly. Now has 22 and 48 gems.
|
||||
Blaze also hires the ship crew. Some of the crew names are:
|
||||
|
||||
Garvin 'Scurvy' Mathian
|
||||
Sedgley 'Salty' Royal
|
||||
Jarman 'Devil's Grin' Blackwood
|
||||
Hilton 'Disfigured' Eastoft
|
||||
Kenelm 'Iron Fists' Sweat
|
||||
|
||||
Hilton "Disfigured" has a peg-arm. He is a former pirate.
|
||||
|
||||
Dragon turtle sails up near us and demands a fee to move on from the Island. Blaze throws one of his gems into the sea -- a sapphire -- for payment.
|
||||
We have a CoF flag on the ship's mast.
|
||||
The first day on ship passes uneventfully. The merfolk and sea elves have a war going on below. A school of jellyfish follow us and seem to be disturbed by the war and are closer to the surface.
|
||||
|
||||
Random tables: Davric is working off a bar tab and Tommy is fishing.
|
||||
|
||||
The second day on ship passes relatively uneventfully. Still can see land in the distance to guide us.
|
||||
|
||||
The third day we lower the intern down to scrape barnicles off the side of the ship. Tommy catches a marlin.
|
||||
Ameria takes it to the galley and cooks steaks for the crew. Ameria's father used to work on ships. Two of the crew fight over the size of the steaks.
|
||||
|
||||
Four figures are flying over the ship at night, with the jellyfish returning too. There are griffons following us.
|
||||
Nief says that we should try to feed the griffons. He runs down and gets more marlin. He holds the fish up to feed the griffons.
|
||||
They start divebombing Nief. It is as large as a horse and makes a terrible noise. They catch the fish in the air.
|
||||
|
||||
Day four-- the griffons have flown off from last night. For such large creatures, the steaks would not have sated them. The day passes peacefully.
|
||||
Day five - nada
|
||||
|
||||
day six -- We see a ship trailing behind us. There is no flag flying, doesn't look like a merchant ship. Don't see any guns right now.
|
||||
Nief writes a message in a bottle and then throws it overboard.
|
||||
Ameria creates a magical billboard type thing to write it. She askes them to raise a sail to signal friendly.
|
||||
They do quickly and then signal an SOS towards us. We turn around to help them.
|
||||
Blaze hears a voice in his head, a woman begging for help. If they slow down below 60 knots, a madman will blow up the ship. He wants a reward.
|
||||
We decide to do a zero-point turn and follow them. Nief grabs the steering wheel, Blaze helps drop and then raise the anchor and Tommy casts tidal wave to push us forward. Ameria uses the magic fan to boost us faster to catch back up to the ship.
|
||||
Ship name "The Sea's Lust." Nief saw it as we sail by. It is a part of Anton Moltbeast's crew ships (one of five) -- Nief heard that from the bar in port.
|
||||
It takes a little while to catch back up.
|
||||
Blaze swings over to the other ship like Tarzan. Nief follows with Misty Step. The captain of that ship, an all woman crew, says that they are taking over our ship. Nief and Blaze are surrounded.
|
||||
Nief tries to persuade the ship crew to just join us. The captain is not having it, but says they will not harm us.
|
||||
Ameria does not trust the other ship and does not move the CoF ship closer.
|
||||
Speed situation. cannot go slower than 60 knots.
|
||||
|
||||
* Heading to Nimbrawl for Ameria
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
INSIDE A BAG OF HOLDING FOR CAMPAIGN IDEA
|
||||
|
||||
Blaze draws the Gems card. 25 pieces of jewerly. NOW 24! WANT TO SELL 1/2 OF JEWERLY AT LOWER THAN MARKET PRICE DURING WEEK.
|
||||
Twenty-five pieces of jewelry worth 2,000 gp each. NOW at 22 -- sold 2 for 3000 total.
|
||||
And 50 gems worth 1000 gp. -- sold one and throws one to the Dragon Turtle.
|
|
@ -1,30 +0,0 @@
|
|||
DnD 10-25-20
|
||||
|
||||
Ameria is missing because she wanted to finish writing a poem.
|
||||
|
||||
Blaze yells out "don't worry Tommy, I won't abandon you, unlike Davric with the ship and Ameria, Nief and me."
|
||||
|
||||
We dive under the water. Davric cannot see underwater, though we have darkvision.
|
||||
Davric tries to find Tommy under the sea. Davric speaks Davric, his new language, yelling out for Tommy.
|
||||
We reach the sea bed and Blaze casts produce flame to illuminate the 10 ft area for Davric, who again doesn't have darkvision.
|
||||
|
||||
Meanwhile, Tommy is handcuffed and put on their animal. It looks like a cross between a manatee and a lion. It is a sea lion.
|
||||
The sea elves mean to take him to their castle to interrigate because they think he is a spy.
|
||||
|
||||
Ameria joins us.
|
||||
|
||||
Davric looks around for clues. He picks up on Tommy's "taste" from a distance.
|
||||
We want to mark the location of the ship in the sea. Nief cannot get lost, so we leave with him.
|
||||
|
||||
Near another shipwreck, we catch up to Tommy.
|
||||
Ameria moves forward since she has a cloak that allows her to move quickly. She begins to greet them and introduce ourselves.
|
||||
The sea elves say that Tommy must be interrogated further.
|
||||
Ameria explains that Tommy was once a sea elf but was turned into this creature by the modrons.
|
||||
|
||||
The leaders is Col. Onagi, helper is Corporal Tempora, and they ask us for our help if they let Tommy go.
|
||||
They are a part of an elite bombing unit. They ask us to go on a mission for them to plant a bomb near merfolk (The Tridents).
|
||||
They un-cuff Tommy.
|
||||
|
||||
Another soldier rides up and says we need to go now. The soldiers ride off on their mounts, leaving us behind to make a decision.
|
||||
We decide to not try to not get involved in this war and return to our ship.
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
DnD 11-8 notes
|
||||
|
||||
We see a fleet of ships ahead of us. A warning about them is yelled out from above.
|
||||
Blaze looks and sees two signal flags in the fleet. One is for caution and one is unrecognizable.
|
||||
The ships are a mixed bag of ships, not uniform in make or even shape.
|
||||
We get out our signal flag -- mostly yellow with a slash of white going across it. It means offering assistance.
|
||||
As we get closer, they fly a green "all-clear" flag. There are ziplines and planks crossing the ships with people moving throughout the ships.
|
||||
We raise our "want to communication" flag to the collection of ships.
|
||||
When close enough, they wave us over. We get roped in to the collection and we prepare to greet them.
|
||||
|
||||
"Welcome to Raften" they say. It is a city that started off as a raft on a river.
|
||||
|
||||
Tommy is d100- 70- disappeared but his shadow remains.
|
||||
|
||||
The person has grey skin, tribal tattoos on his head and arms, and is 7ft tall. He is a Goliath. His name is Eirenhawk.
|
||||
The city is diverse, with many different races -- especially rarer races.
|
||||
|
||||
The Sanctum -- name of a ship with books on it that Davric asks about. The hippy that runs the book ship is Yinhorn.
|
||||
They elect a lead ship every week to direct the group. On Wednesdays, they re-orient the ship.
|
||||
Yinhorn offers to lend us the books about the ships' governance, but he is reluctant to give us the books that Davric and Ameria want.
|
||||
Torque, the knoll, has sails that are blocking the sun from Yinhorn's "plants."
|
||||
|
||||
The Shifting Mutts -- ship of Torque. He is reluctant to raise his sails.
|
||||
The healer Airbar will not heal Torque's knee. He asks to get her help.
|
||||
Ameria tries to heal him, but the treatment doesn't last.
|
||||
After Davric gives him an Unbarro, an umbrella hat, he agrees to raise his sails.
|
||||
Nief tells Yinhorn that Torque will raise his sails for him all the time, and Yinhorn gives over his governance documents to Davric and Ameria.
|
||||
|
||||
We head to the food ship. There is fish, seaweed salad and mystery meat. We grab lunch. The seating area is extremely crowded.
|
||||
We talk to the locals.
|
||||
A bugbear and a loxidon are up for election to the next leadership. The leadership council is made up of three people.
|
||||
A dwarf named Garadouff and a woman named Aerum are running for council as well.
|
||||
|
||||
Blaze gets into an argument with a local about the city's politics.
|
||||
After walking away from the person, the group heads to the healer's, Airbar.
|
||||
Davric barters for two healing tonics.
|
||||
|
||||
She offers a potion of invlunrubility for 800g to Davric. He balks at the cost. Nief tries to persuade her.
|
||||
He just decides to buy a potion. She sells it for 800g.
|
||||
|
||||
Meanwhile, Tommy is fending off offers for CoF goods. Many people try to barter.
|
||||
We finally push the people off our ship and set sail.
|
|
@ -1,35 +0,0 @@
|
|||
Dnd 11-15-20 notes
|
||||
|
||||
Nief as a high fever and is in bed.
|
||||
|
||||
We are sailing and hear a howl off the side of the ship. It is a dolphin-like sea wolf. Four of them surround the boat. They are Mahoru.
|
||||
Tommy tries to message them, but it doesn't work. One roars at him to scare him, but it does not effect Tommy.
|
||||
Ameria tries to scare them away. She succeeds in scaring one but another leaps up to bite at her. It bites her, taking half of her health.
|
||||
Ameria is angry and decides to try and kill them.
|
||||
Davric stays at the wheel and gives orders to the other crew members below deck and at the ballistas.
|
||||
Tommy casts Healing Word on Ameria, healing her.
|
||||
Ameria is dragged to safety to the middle of the ship by Blaze. Tommy is bitten and the other crew try to fire ballistas.
|
||||
Davric throws a dart at another creature.
|
||||
Tommy pushes Davric out of the way and makes the ship fly as an emergency -- a highly dangerous maneuver since it is not fully repaired.
|
||||
Ameria is angry that Tommy flew the ship. Tommy decides we wait 6 hours to try and fix the engines.
|
||||
|
||||
The next day...
|
||||
Full rest. A crewmate yells to the captain Davric that there is an island ahead.
|
||||
We skip the island that has a ghost and a chest next to it. There is a table and four chairs at it too. It is a small island, smaller than the ship.
|
||||
|
||||
The next day, Davric teaches Vince McMahn, the intern, how to drive the ship. Blaze tries to fish and Tommy and Ameria read.
|
||||
|
||||
The next day, the crew starts to notice chunks of wood, patches of cloth, and the occasional broken barrel floarting in teh water.
|
||||
As we spot a fresh corpse floating by, a call comes from the crow's nest "Ship ahead captain."
|
||||
The ship is the Kilmington. It looks like it may have been attacked by ballista. Davric tries to investigate and tells that the explosions look to come from inside the ship.
|
||||
Blaze asks acting captain Davric to get closer to the wreck to search for survivors. He says okay while Ameria says we should yell out to see if anyone responds.
|
||||
--- we pause to watch the SpaceX launch tonight ---
|
||||
Blaze gets over to it via rope with another crewmate.
|
||||
He tells Jarman to search for survivors up top while he goes below. Blaze heads down below deck and sees a large serpent bite the head off the last remaining crewman.
|
||||
It hisses and heads in Blaze's direction.
|
||||
I check for anyone alive. There is no one. Blaze yells out to Jarman to get out of here with any survivors. He backs up the stairs with his sword drawn.
|
||||
Blaze is bite and takes 37 damage. He slightly parries and then becomes indomitable to stave off poison.
|
||||
Ameria cast major image as another giant snake and then cast fire bolt on the ship to burn it.
|
||||
As Blaze is dangling on the rope, Davric runs along it and reaches the ship easily.
|
||||
He pulls out a dagger and cut the rope, sailing into the ship's side.
|
||||
As the ship pulls away and the other burns, we see it slide into the water.
|
|
@ -1,29 +0,0 @@
|
|||
Dnd 11-22-20 notes
|
||||
|
||||
*** Next time is on Google Meet*** Google Hangout is going away.
|
||||
|
||||
We pull up the dingy while Ameria tries to heal his arm. We put him below in one of our bunks -- Nief's apparently.
|
||||
Blaze puts two men at watch on the back of the ship to make sure the serpent is not following us.
|
||||
The injured man finally comes to after a few hours. Davric tries to talk to the sailor, who is very aggressive towards us.
|
||||
He has lost his arm and starts to blame us.
|
||||
|
||||
***We set sail from Chalt and are heading to Niembral.
|
||||
|
||||
His name is Gilman ‘Crew Member’ Sherwood. From the ship Kilmington.
|
||||
The crew, with Hilton ‘Disfigured’ Eastoft, talk to Gilman. He tells us, while drunk, that they were smugglers. He doesn't know how the horned serpent got out.
|
||||
|
||||
Next day -- Davric trains with Blaze. Blaze gives "Crew Member" tasks of secondary watch with a spyglass and moping the deck.
|
||||
|
||||
Next day -- Davric talks with Crew Member again. He shares a lot of the CoF tales.
|
||||
|
||||
Next day-- We see a ship flying the colors of Calimshan (the place). It has cannons on it.
|
||||
It is "The Grinning Eel." Neif recognizes it as a traditional ship name. It is a premier ship of the fleet.
|
||||
Ameria, Neif and Blaze go over to the ship in a rowboat. Ameria, through a history check, sees mystical symbols drawn around the ship.
|
||||
They signal that Davric should come over. He gets into the other rowboat.
|
||||
Tommy immediately orders that "Crew Member" be locked up.
|
||||
Meanwhile, Neif hears mumbling under the deck. In Elvish, he hears "The King before kings."
|
||||
Davric hears it and says to stop that order. He then gets back in the boat with Tommy.
|
||||
Once they get over to the other ship, Davric recognizes the writing as an ancient system that was associated with sea folk.
|
||||
Neif casts etherealness and moves through the top deck to the second, and sees a giant wuarm-like creature, Neif also sees drawings and a hooded figure.
|
||||
We head down to the second deck, with Blaze leading the way, Ameria after and then Davric and Tommy.
|
||||
We hear the full phrase in Elvish "The King before kings comes for what is his."
|
|
@ -1,36 +0,0 @@
|
|||
Dnd 12-6-20 notes
|
||||
|
||||
We have now jumped overboard between the two ships.
|
||||
We can talk with help from the Bloopers. Davric ties a rope from himself to Blaze since Davric does not have darkvision. Blaze uses produce flame to light some area for Davric.
|
||||
Ameria firebolts some seaweed and Blaze slashes at it with his scimitar.
|
||||
After cutting away seaweed, we see a humanoid creature in the water. It stabs at Davric.
|
||||
Davric then hits at it with his +3 quarterstaff.
|
||||
Nief tries to ensnare the creature with a strike, but fails.
|
||||
Ameria moves northward, where a wooden sound is coming from under the water. She finds another creature, riding a shark, who is ramming the ship.
|
||||
Ameria tries to color spray at him and the shark. It doesn't dazzle him, so she firebolts him.
|
||||
Tommy then casts tidal wave at a creature in front of the other four. It also pushes him away from us.
|
||||
Blaze moves under the ship towards the southeastern noise we heard
|
||||
A shark bites Ameria for 10 damage.
|
||||
Davric moves with me. He catches up to the other underwater enemy and beats him with the quarterstaff.
|
||||
Nief summons 8 dolphins to move us.
|
||||
The Sahuagin Champion has blood frenzy and hits Ameria three times with its spear in rapid succession.
|
||||
Ameria casts shield on herself, saving herself from damage.
|
||||
She then casts Major Image to conjure a "Bigger Fish." A huge Goober? fish. She also firebolts at the sahuagin near her on the shark.
|
||||
A sahuagin then uses its blade to kill Blaze's dolphin.
|
||||
Blaze hops on another dolphin and sees a crew member fall into the water. He heads straight to the crew member, Iron Fist. He seems to be swimming up to the surface and just happened to fall in the water.
|
||||
Blaze slashes at the creature, killing it.
|
||||
Davric swims over and attacks the southern shark, hoping to distract it from the ship.
|
||||
Nief uses hunter's mark and then attacks the southern sahuagin.
|
||||
The northern sahuagin champion throws a spear at the goober fish (star wars reference), breaking its illusion to be a dolphin again.
|
||||
Ameria casts fire bolt, hitting the creature. She does it again, critting for 47! damage.
|
||||
The sahuagin blademaster moves away from Nief, who misses an attack of opportunity, and hits Davric for 31 damage.
|
||||
Tommy casts mending again, closing up the ship a bit more.
|
||||
Blaze attacks, sheathing his scimitar and drawing his greatsword. He slashes with the blazing sword, hitting the sahuagin blademaster.
|
||||
Davric attacks with his quarterstaff, hitting the sahuagin creature.
|
||||
Nief attacks and hits the sahuagin. It then hits out with its spear in a circle after Neif, Blaze and Davric are surrounding it.
|
||||
Ameria moves towards us under the ship on the dolphin. She heals Davric with a word.
|
||||
The Sahuagin attacks Davric again, and then moves away.
|
||||
Blaze hits an attack of opportunity. Nief's dolphin also hits him as he moves.
|
||||
|
||||
Tommy is in the ship, trying to mend. Water is up to his knees, and he hears a cry from top deck. Tommy rushes to mid-deck. He sees a creature fighting a crew member. Tommy continues to the top deck and sees no enemies, but sees Disfigured on the ground bleeding.
|
||||
Underwater, a sahuagin gets onto his shark behind Davric. Tommy rushes to hit the "fly" button on the ship.
|
|
@ -1,35 +0,0 @@
|
|||
Dnd 12-13-20 notes
|
||||
|
||||
Davric is hit by the shark and becomes unconscious.
|
||||
Blaze signals to Nief to help Davric and goes after the shark and rider. He hits three times, badly injuring the shark.
|
||||
Nief stablizes Davric and then tells the dolphins to assist Blaze in combat.
|
||||
Jarmin and the other sahuagin battle on the mid-deck.
|
||||
Ameria moves while riding the "goober fish" dolphin. It roars at the opponent and then Ameria says a healing word on Davric.
|
||||
|
||||
*Ian uses the birthday wish make the enemy be scared of the goober fish.
|
||||
|
||||
Tommy presses the fly button, grabs a rope and ties it off and then jumps into the water.
|
||||
The sahuagin attacks Jarmin and runs downstairs. Jarmin follows him and attacks.
|
||||
Blaze moves towards his ship to check on its hull.
|
||||
Davric has lost his light source. He decides to jump through the hole in the ship into the lower level.
|
||||
Nief swims up to the hole and jumps through the hole into the ship as well.
|
||||
Ameria releases her illusion, and then swims up into the hole. She uses shape water to push 5 cubic feet of water out of the ship and then plug the ship with ice.
|
||||
The other sahuagin disengages in the ship and jumps out the northern hole of the ship.
|
||||
Jarmin runs up to the top deck and checks on Disfigured.
|
||||
Tommy is 15 feet under water. He can see Blaze in the distance. He messages Blaze and askes him what he is up to. He casts healing word on me. Salty sees the rope on Tommy and grabs hold.
|
||||
Blaze clears more of the seaweed off of his ship.
|
||||
Davric checks on Devil's Grin and Disfigured.
|
||||
Nief casts haste on himself. He moves up on the ship to top deck and then talks to the dolphins, saying go after the sahuagin in the south.
|
||||
Ameria uses shape water to close the other hole on the north part of the ship.
|
||||
Tommy is being pulled up as the ship raises out of the water. He casts mage hand to help Salty hold onto the rope better and then prepares to boost him.
|
||||
Blaze moves to the other side of his ship and sees the sahuagin that the dolphins are attacking. He readys and attack.
|
||||
Jarmin finds Vince hiding in the mid-deck.
|
||||
Davric steadys the ship as it rises out of the water.
|
||||
Nief's dolphins try to attack. Nief then moves to the bilge pump at the bottom deck and begins to pump out water.
|
||||
Ameria dismisses the two ice holes.
|
||||
Tommy casts featherfall on both himself and Salty. The rope now more easily pulls the two up.
|
||||
Disfigured is stablized.
|
||||
Blaze kills the sahuagin to the south.
|
||||
The one to the north has fled.
|
||||
|
||||
****Tommy has to roll a save for flying the ship again. Engine check.
|
|
@ -1,52 +0,0 @@
|
|||
Dnd 12-20-20 notes
|
||||
|
||||
Missing-- Nief is attending a wedding. Rolled a 68/100
|
||||
|
||||
Tommy messages Blaze that the ship will be repaired in the air. He is on his ship with the skeleton crew.
|
||||
|
||||
Later, both ships set forth at a cautious speed.
|
||||
|
||||
Ameria notices some sort of egg sack stuck to the side of the other ship (Blaze's)
|
||||
She creates a big sign to warn the other ship about it.
|
||||
Three orbs held by jellatinous webbing. Blaze scrapes them off with his dagger. They come off after some prying and float below the water in the position they were pried off in.
|
||||
|
||||
Vince McMahon uses the wrong signal flag and Blaze's ship speeds ahead as fast as possible.
|
||||
|
||||
Flags:
|
||||
Green green - go
|
||||
green yellow- caution
|
||||
green blue- fast as possible
|
||||
|
||||
Tommy rolls a nat 20 to fix the engine once again.
|
||||
-------------------------------
|
||||
***Blaze has Crown of Natal Jubilee
|
||||
|
||||
The holder of this cap can create one of the following Effects of their choice (per charge):
|
||||
|
||||
You create one object of up to 1,000 gp in value that isn’t a magic item. The object can be no more than 100 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
|
||||
|
||||
You allow up to three creatures that you can see to regain all hit points, and you end all Effects on them. You grant up to two creatures that you can see resistance to a damage type you choose.
|
||||
|
||||
You grant up to two creatures you can see immunity to a single spell or other magical effect for 4 hours. For instance, you could make yourself and a companion immune to a lich’s life drain attack.
|
||||
|
||||
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save.
|
||||
|
||||
You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
|
||||
------------------------------
|
||||
|
||||
The main ship suddenly sees a lighthouse-esque tower in the water. After an emergency stop, they avoid collision.
|
||||
The tower is jet black, slick stone.
|
||||
Davric vaguely remembers through a religion check that a tribe worships a god who lives in a similar description tower.
|
||||
Ameria knows her Nimbral history check, and that there was a group of founders who broke off early. It could be this tower is made by them.
|
||||
Davric wonders if it would be bad if we go in. Ameria says yes.
|
||||
Blaze's ship comes around to the other ship. We put planks out and Blaze crosses across to the other ship.
|
||||
Ameria thinks Leeira, the goddess she worships, may have had a hand in moving the tower in the past.
|
||||
*It is Ameria's shame that she earned her powers from Lieera.
|
||||
The tower is about 200 ft tall.
|
||||
Davric notices that the stars are wrong. They seem to be changing.
|
||||
Tommy uses mage hand to place a drum of his into the doorway.
|
||||
We leave and sail south for about an hour. The stars still seem wrong and we check in another hour. They are still wrong.
|
||||
Tommy sees the reflection of a tower in front of us again, but no tower itself.
|
||||
We continue another hour and find ourselves further east than we thought.
|
||||
Blaze wishes us back on our course with 4 hrs of fast-speed movement.
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
DND 12-27-20 notes
|
||||
|
||||
A freak spell accident is keeping Neif from joining us 15/100
|
||||
|
||||
A heavy fog is rolling in and the sea is rough.
|
||||
Disfigured says there is a bad storm rolling in.
|
||||
They signal to the other ship that storms are coming.
|
||||
Tommy casts his tiny hut spell to keep some crew safe, while Ameria uses sleep to keep those off shift asleep.
|
||||
Blaze and tommy notice little green boxes floating in the water around the two ships.
|
||||
Maybe man-made but not cargo sized.
|
||||
It's One-eyed cringle says Scurvey.
|
||||
He sends out a signal to awaken the ship.
|
||||
Suddenly, the ship is rocked by an explosion.
|
||||
Ameria sends up a flare, but Blaze notices the noise from the other ship that is several hundred feet away.
|
||||
Blaze navegates the ship 100 feet closer to the other, not realizing the green boxes are mines.
|
||||
Tommy starts to use Mending to repair the ship. Ameria, who checked on the bottom deck, tells Davric what is happening.
|
||||
Davric tells Jarmin to take the wheel.
|
||||
|
||||
An explosion rocks the other ship as well with Blaze. He tells the crew to man the pumps and try to patch what they can.
|
||||
A ship with red and green are spotted by Scurvey.
|
||||
Blaze sees ghostly vistages on the enemy ship. It is santa's ship.
|
||||
|
||||
Blaze's ship preps the 12 cannons on the one side.
|
||||
9 loaded
|
||||
Her Magisty moves close to the enemy ship. Ameria casts disitegrate on the ship's hull, damaging it.
|
||||
|
||||
It dives under water.
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
Balric to stay in his own place.
|
||||
|
||||
Skip--
|
||||
|
||||
crowd putting out fires and heading towards seymor. No longer heading towards gillatine.
|
||||
Shuja grabs the mayor and heads south, will loop around houses and come back into town.
|
||||
---------------------------------------------
|
||||
|
||||
D&D 1-24-21 notes
|
||||
They escape the village with the mayor to the east.
|
||||
They also have an eight-year old child that Ungvar has kidnapped and has kept.
|
||||
He is currently unconcious, knocked out by accident by the orc's spear pole.
|
|
@ -1,14 +0,0 @@
|
|||
Dnd 8-23-20
|
||||
Neifendel - Dan's new ranger character. Naive, likes to sing.
|
||||
|
||||
Timeskip of a few weeks or months when CoF is now cleared of being involved with Balricstein's works.
|
||||
We are at an island on vacation, and go to a theme park on the other side of the city.
|
||||
The group goes into the Tomb of Annihilation ride.
|
||||
Acererak, the devourer - we must defeat him in the tomb.
|
||||
|
||||
Druid- staff and flower crown
|
||||
|
||||
L-yellow C-blue R-orange puzzle takes us 20 minutes.
|
||||
|
||||
Tommy steals the bad guy's belt and throws the darts down.
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
Dnd 1-10-21 notes
|
||||
|
||||
The santa ship rises from the waves, but is held by a huge fish in its jaws.
|
||||
There is a figure standing on the beast. Only Blaze does not see him. It is Brumwik riding Adam the fish.
|
||||
He is surrounded by stick bugs constantly. He is now a swarm keeper ranger. He joins the ship crew.
|
||||
Brumwik remineses about being shrunk and fighting in the "grass hopper wars." The CoF listen intently.
|
||||
|
||||
The next day, Neif sees several flying beasts the size of horses. Vince McMahon orders Brumwik upstairs to talk with the captain.
|
||||
We spot land, it is Nimbral.
|
||||
We plan to land at Bromtor, but it cannot take in ships of our size. We then to the port of Ormen.
|
||||
|
||||
Ameria casts major image to trick/intimidate the crew into continuing the journey. Shortly after the magic, several pegusus riders fly onto the ship and begin to grill the crew.
|
||||
Davric and Nief fumble with words. Ameria draws her cloak and kinda hides.
|
||||
One of the lead soldiers suddenly says they have received orders to let them go and the leave after warning to not use powerful magic again.
|
||||
|
||||
It is a hillside city.
|
||||
Ralph the repair man fixes the ships for sea worthiness.
|
||||
We make our way through the city and prepare to move towards the south where the nobles live. Salpir, the city, is where we will head. It is where Ameria has been summoned.
|
||||
We go to Thiala's Tonics for Davric to purchase some healing potions.
|
||||
6 greater healing potions 4d4+4 -- Blaze traded one gem for it.
|
||||
|
||||
Aerdeth The Bower. Dagger of warning -- Brumwik buys.
|
||||
Magic is banned except for nobles in Nimbal.
|
|
@ -1,29 +0,0 @@
|
|||
Dnd 1-31-21 notes
|
||||
|
||||
---Participants: Peter, Dan Bush, Adam Edelen, John Amos, Dan Amos, Ian Classe.
|
||||
|
||||
We are chartering a boat to cross the Ormar River. It will be faster travel than walking over land.
|
||||
We cannot understand the mumbling ferryman, but Davric pays him to take us across.
|
||||
|
||||
A nobleman interacts with us at the dock as we are boarding and offers to join us. Nief lets him join us.
|
||||
While on the ferry, the noble constantly questions us about who we are and what we are doing in the land.
|
||||
White three point triangle. Downmost point is a fish. No faith meaning?
|
||||
Hagwin -- a herald. Similar to a sheriff.
|
||||
|
||||
Blaze asks Ameria what is going on and what we need to know. She evades questions again.
|
||||
We are entering the realm of the lords, the most powerful of magicians in the land. Ameria says.
|
||||
|
||||
Nief, Blaze, and Brumwik find themselves in a mysterious dark and dank chamber. They slowly move through it.
|
||||
Meanwhile, Davric and Ameria are on the path still.
|
||||
Ameria says they may have been taken to Starshot. It is the ruins of a skyship on top of a labyrinth.
|
||||
The two discuss what to do next. Ameria says to Davric to hit her so that they are teleported to the prison as well.
|
||||
Davric does but only he is teleported.
|
||||
|
||||
Blaze and Nief kill a yeti in the dungeon while Brumwik becomes gas and floats away from them.
|
||||
|
||||
Ameria runs to her mother's tower. She instead finds a farm.
|
||||
|
||||
Ameria and her mother catch up. She says she studied in Fayrun and came back with friends.
|
||||
She says we need to get them out. Ameria's mother brings up her childhood friend Jeffry.
|
||||
|
||||
The group finds themselves seated at a table in the house suddenly.
|
|
@ -1,26 +0,0 @@
|
|||
Dnd 2-7-21 notes
|
||||
|
||||
Dan-Toothache
|
||||
John-Disappeared but his shadow remains
|
||||
|
||||
John rejoins us at the start of the session.
|
||||
|
||||
Blaze tries to question what is happening. The mother poofs him back into the dungeon and back.
|
||||
Ameria and her mother continue to bicker. Ameria tells her to stop, while the mother asks why Ameria isn't using magic more often.
|
||||
Poof-everyone's clothes are colorful and the chairs pull out by themselves.
|
||||
A feast appears. Ameria knows that it is all illusions going on.
|
||||
Usendra-Ameria's mother's name.
|
||||
"Tomorrow, We'll meet Kaylith, the best sorceress who came here about 5 years ago. Now the leader of the mage circle." the mother says to Ameria.
|
||||
We stay the night in Usendra's house.
|
||||
We all have strange dreams during the night, with some seeing something good, some bad, some neutral.
|
||||
The next day we head out after breakfast, with the food again mixed up from what it looks and tastes like, like dinner, and come to a large, imposing castle.
|
||||
The building/tower has this white inverted pyramid is painted on it.
|
||||
Oswald-a highlord of the region, is surprisingly in stocks outside of the building. He glares at Usendra.
|
||||
Blaze questions the situation to the servant who is giving him water. They learn that he is imprisoned by Kaylith.
|
||||
Usendra casts mass suggestion at Lv7, making Brumrik and Blaze charmed for 10 days and must meet with Kaylith.
|
||||
When introducing them, Usendra says her daughter is here to help with the ritual.
|
||||
Kaylith claims they are trying to summon Primus from Mechanus.
|
||||
Aerdrel, a highlord of Nibral and half-elf, walks in and is acting as a jester.
|
||||
Through know your enemy, Blaze learns her AC is the same as his and she has a higher amount of hit points.
|
||||
|
||||
We say we need time to prepare, and prepare to leave court. Ameria is figuring out a homebrew rule on how cast magic stealthily.
|
|
@ -1,23 +0,0 @@
|
|||
Dnd 2-14-21 notes
|
||||
|
||||
Nief is on a snipe hunt (tricked into trying to catching a non-existant animal)
|
||||
Davric- helping a kid get a cat out of the tree. As he scales it, it continues to grow in height.
|
||||
---------------------------------
|
||||
The group moves back to the courtyard and see Oswald again. Ameria uses Subtle Spell to cast Major Image at level 6.
|
||||
A massive cube of land around the stockade-- she will make it look like both of them are still there.
|
||||
She then goes up to release the prisoner and his servant. Brumwik makes him a gaseous form, and we escape subtly through the gate and into the forest path.
|
||||
We discuss the current situation about magic on the island, and we un-gas form Oswald and his servant, who Ameria made invisible.
|
||||
Brumwik asks Oswald about the current situation on the island and Kaylith.
|
||||
Oswald says that she seems to be summoning something powerful. She originally trusted him, but then changed even more distrustful once Oswald (a human) looked into them.
|
||||
He is human, on an island of half-elves.
|
||||
|
||||
Off the trail we hear coughing, and Brumwik investigates it. It is a military member, next to his dead pegasus. Lucy, the pegasus. Brumwik does a medicine check to see stab wounds on both, and like the pegasus crashed.
|
||||
Brumwik finally uses Cure Wounds on the soldier. He says he was attacked by his own troops. He is human.
|
||||
The soldier greets the highlord in the group. His name is Commander Tagus. Three knights and two novices accompanied him. They were on the third day of a two-week watch.
|
||||
|
||||
Oswald and his assistant leave for his tower and supplies. "Leave with Tagus and stay hidden until I give you notice or visit you."
|
||||
We come to a smaller, three story tower. There is also a farm on the land.
|
||||
We enter the tower and he asks what is going on and who we are. Ameria introduces himself and he changes his conduct to servatude towards her.
|
||||
|
||||
We wrap up with the three cooking, uninvitedly, in the commander's house, while the commander and son go to bury the pegusus. We kinda sent him into an existensial crisis.
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
Dnd 2-28-21 notes
|
||||
|
||||
D-100= Nief is working on his tan.
|
||||
---------------------------------
|
||||
Tagus returns as we finish cooking, with his attitude seemingly changed to a very welcoming one.
|
||||
Ameria detects magic on the person. Suddenly we hear a pegasus noise outside.
|
||||
Ameria gets Blaze outside to talk with him. She confides in him that both are glowing with an unknown magic.
|
||||
|
||||
Meanwhile, Davric gets out of the tree and walks over to the illusion in the court yard. He walks through it and realizes we are gone.
|
||||
He tries to get higher ground to see where we went.
|
||||
|
||||
Back with the group, Ameria and Blaze lure the pegasus over to the barn. She dispells the magic and it becomes a cow.
|
||||
|
||||
Davric is following a goat trail. He keeps going after the tracks. He ends up after an hour, back in front of the main tower he left.
|
||||
He looks up and happens to see the firebolt that Ameria shoots up as a hail mary for him to be signaled.
|
||||
|
||||
Ameria and Blaze enter the dining room again. The group of three are compelled to sit by Tagus. Blaze starts the dining table on fire.
|
||||
Tagus laughs. Blaze starts lighting more on fire and Tagus seems unfazed.
|
||||
|
||||
Davric enters by finding a fire. He tries to assess the situation and the fires.
|
||||
|
||||
The glowing Tagus dispells and the real Tagus arrives. He begins ranting and fighting us.
|
||||
Blaze gives him 3,000 platium to compnsate him for the tower.
|
||||
|
||||
We sleep in the barn. The next day, we awaken to find Oswald and his assistant at a stove that was not there before.
|
||||
He says we need to discuss Keylith. Avatar of liera? That is what Oswald believes.
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
Dnd 3-14-21 notes
|
||||
|
||||
61= Brumwik is missing and there are goblin tracks.
|
||||
26=Ameria is dehydrated? No, Malaria.
|
||||
--------------------------
|
||||
|
||||
Oswald says that culture used to be all about Liera. The Starshot, the prison under ground.
|
||||
A few hundred years ago, the islands banished Liera from the lands and they banished her worship. This is Ameria's divine source.
|
||||
Ameria rejoins us.
|
||||
|
||||
We recount to Oswald that we spotted, potentially, Liera's tower out in the sea while traveling to this location.
|
||||
Oswald knows that Ameria's source of power is Liera.
|
||||
He asks Ameria why she is here. Oswald hears that the lords summoned her and states that they did not summon her, so who did?
|
||||
Oswald and Ameria believe that Liera is behind this all and basically playing a prank on us.
|
||||
Oswald recommends we read any archives we can find, but says clues about what is happening may be in Starshot, the old unused prison.
|
||||
DO NOT USE MAGIC, IT IS AMPLIFIED AND CAUSES SURGES IN PEOPLE.
|
||||
|
||||
Ameria decides to try and pray first, and see if she can learn anything. She goes into the barn alone, away from prying eyes.
|
||||
"I know you don't often, ever, listen to me, but I would like to know what you are doing here and if you have anything in mind for me." prayed Ameria.
|
||||
Ameria gets claustrofophia feeling after praying, along with a feeling of vague fear.
|
||||
|
||||
Davric decides to ask his God for guidance:
|
||||
Baestril is the goddess of tranquility and wisdom in the trifadishti pantheon. She has short white hair with one pure black and one pure white eye. She has 6 arms 4 of which (the top pair and bottom pair) are always clasped in prayer. She wears light blue robes and a bronze tiara known as The Eye which is said to let her see into the future or past whenever she wishes. She sits on the left side of The Grand Gate judging a mortals wisdom and recollection when they die.
|
||||
The followers of Baestril generally become traveling hermits searching for ancient wisdom to help guide the future. Her teachings say that one cannot move forward without looking back. These hermits do not establish a church but every winter on the first snowy night where the sky is clear, her followers burn incense outside and sing her praises. The clear sky represents an open mind and the ground represents hard facts. Only with both can one truly learn the way forward.
|
||||
|
||||
Davric glows slightly, but receives no direct response.
|
||||
|
||||
-- 15-20 main towers.
|
||||
|
||||
We are teleported by Oswald to the Archival tower, which is about 20 miles north of our current location. His assistant draws the circles and we all step through the circle.
|
||||
In front of us is a large building. Oswald walks in to the front desk.
|
||||
"Hello Orselfus, these are my friends from out of town here to do some research." says Oswald. He introduces us and Davric works with the librarian to get the books we need.
|
||||
He and Ameria begin to research.
|
||||
Blaze studies a book in masonry. He is training in it. A monk sells me drugs like Adderall.
|
||||
|
||||
Davric brings us into his study room and explains to us that he found a potion recipe that temporarily suspends the influence of gods on the mind.
|
||||
Some ingredients are rare?
|
|
@ -1,73 +0,0 @@
|
|||
Dnd 3-21-21 notes
|
||||
|
||||
58- Nief is in a hypnotic trance
|
||||
-------------------
|
||||
|
||||
We head to the woods and search for ingredients. Bark off a tree, wild root veggies, leaves from a tri-pointed plant.
|
||||
One ingredient has magical properties. It is a white-ish clear color, like quartz. It is a mineral.
|
||||
Davric asks Ameria about the caves she knows of on the island. She says that she does not know much about caving, rolling her eyes.
|
||||
Oswald believes it may be in Starshot. We ask him to teleport us to it.
|
||||
We appear near the bridge, above ground. It is like a huge Star Destroyer ship. It is like an iceberg, we only see the tip.
|
||||
|
||||
Ameria turns to Oswald and asks "magic is difficult to use in Starshot, yes?" He confirms that.
|
||||
We can take a long rest for the night while Oswald trains Ameria in concentration so she can safely use magic in the Starshot.
|
||||
Brumwik throws an apple at Oswald, but it suddenly hits him in the back of the head.
|
||||
|
||||
We enter into the bridge and see a long staircase going down.
|
||||
We decend through the switchbacks, like a fire escape. We come to a collapsed section, where the stairs turn into a rope down.
|
||||
I decesend by climbing down the rope and wave the others down.
|
||||
Davric slowfalls down. Brumwik swirls down fancily, and Ameria glides down with wings.
|
||||
We find ourselves in a ballroom.
|
||||
|
||||
John has a party hat on for his birthday.
|
||||
|
||||
A voice from the other side of the ballroom says "Welcome to my domain."
|
||||
Ameria asks who is speaking.
|
||||
I am Rakeesh.
|
||||
He asks what we want, as Davric explains what we are looking for.
|
||||
Ameria moves forward to search for him, but doesn't see him.
|
||||
Blaze moves forward towards the stairs.
|
||||
|
||||
Ameria has to pass Concentration DC 15 or higher for spells.
|
||||
|
||||
Ameria tries to detect magic but fails to sense anything arwy.
|
||||
Blaze and Ameria move forward. THey smell a sweet smell on the ballroom floor.
|
||||
|
||||
The Starshot is a Haulerin ship in origin.
|
||||
|
||||
We are charmed by the old man, and Blaze picks up a barrel while Ameria introduces us to him.
|
||||
He then attacks Ameria, swiping at her with some sort of claws.
|
||||
Ameria flies backward and then magically surges. For one minute- she must shout when she speaks.
|
||||
|
||||
Suddenly, a kalioscope-type object appears in the sky and we are all incapacitated.
|
||||
|
||||
------------------------------
|
||||
A mythical item that legend has said appears when a soul reaches a new age. Most believe this to be a fallacy, as the item does not appear for most. The story claims that once the cap chooses a holder, there is a higher chance it will appear for the holder's companions in the future.
|
||||
|
||||
Once it appears, the myth tells of incredible properties when worn, and within 24 hours of its appearance, it is said to disappear just as silently as it arrived.
|
||||
|
||||
The holder of this cap can create one of the following Effects of their choice (per charge):
|
||||
|
||||
• You create one object of up to 1,000 gp in value that isn’t a magic item. The object can be no more than 100 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
|
||||
|
||||
• You allow up to three creatures that you can see to regain all hit points, and you end all Effects on them.
|
||||
|
||||
• You grant up to two creatures that you can see resistance to a damage type you choose.
|
||||
|
||||
• You grant up to two creatures you can see immunity to a single spell or other magical effect for 4 hours. For instance, you could make yourself and a companion immune to a lich’s life drain attack.
|
||||
|
||||
• You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
|
||||
--------------------------------
|
||||
John wishes he and Ameria out of the trance.
|
||||
Brumwik casts web on the old man Rakeesh.
|
||||
|
||||
Ameria tries to disintegrate the old man with a spell, hitting him for 76.
|
||||
She rolls a 69, she feels energy burst out of her, but nothing happens.
|
||||
She firebolts the kaliescope, but fails the concentration check and rolls a 33. Adam rolls 5, and Ameria is now 5 years younger.
|
||||
The kaliescope disappears and all but Blaze roll a wisdom saving throw.
|
||||
Davric moves across the dance floor and throws a dart at the old man. The dart goes through him and pings against the wall behind Blaze.
|
||||
The old man attempts to dominate person on Davric. It succeeds.
|
||||
Blaze swings his greatsword at the old man. The attack swipes right through him. He disappears, it was an illusion.
|
||||
He reappears next to Davric, who is charmed.
|
||||
The old man steps to the side and seems to disappear.
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
3-28-21 Dnd notes
|
||||
|
||||
After the encounter with the Rakeesh (sp?), Nief examines the rabbit statues.
|
||||
He then presses on the piano, and Nief hears a metallic click elsewhere. He tries to find the sound.
|
||||
The right door is locked at the bottom, the left is locked at both bottom and top.
|
||||
Ameria plays the piano.
|
||||
Davric and Brumwik start turning cranks on the base of the rabbits. One of the eyes begins to glow when turned.
|
||||
Blaze tries to chop at the door to open it.
|
||||
|
||||
Nief finds a diary in Abyssal. Poem in book?: Two in front of one, one in front of one.
|
||||
|
||||
The group tries to climb on the rabbits to figure out the eyes glowing.
|
||||
Meanwhile, Blaze burns a large hole in the door that we can go through.
|
||||
|
||||
Ameria's insight lets the group solve the puzzle, while Blaze finishes chopping the door.
|
||||
Davric uses his keen mind to remember what the two paintings in the hall look like.
|
||||
|
||||
We open the doors to a long hallway. 15 doors one side, 16 on the other. They are numbered, 1-26? and five have stars on them? At the end is another large set of double doors.
|
||||
|
||||
Starshot- name of prison.
|
||||
|
||||
Davric enters the first door #1 and finds more detailed notes on the recipe for the crystal preparation.
|
||||
|
||||
Halfway down, the group hears a knock. Alfonso knocks from behind door #10. It is Alfonso Tarin, saying he is a trader from Neverwinter. He talked to a man in a pointy hat and then was here, he says.
|
||||
Nief looks for a peephole and finds a magic way to look into the room. Alfonso is wearing a black cloak with red spots that look like clouds, long black hair, and is handsome.
|
||||
Ameria tries to detect magic but fails her concentration check. (78 on random table). She polymorphs into a sheep.
|
||||
Alfonso says he knows a way to fix that, but we are not trusting him behind his door.
|
||||
We let Alfonso out, and he tries to run and kick the sheep. The sheep flys back and poofs into Ameria.
|
||||
|
||||
He wants to come with us. We agree after Davric tries to see why with an insight check.
|
||||
Blaze suggests we all check the other rooms through peepholes. A library, a torture room, glowing circles in the room around a body.
|
||||
Davric and Brumwik go into a library room and are trapped. Nief tries the door, and doesn't see the two. Alfonso says to maybe leave the door open longer.
|
||||
After they get out, it had been 30 min for the two and a minute outside the room for the rest.
|
||||
Ameria tries the large double door. She emerges into a circular large chamber, with a large crystal at the center and down from where the door is -- it is a little bit of a drop. It is large, purple, and reminds Ameria of what has been described before.
|
||||
Ameria claims to see a clear crystal with a woman in it, but the rest of the group sees a purple crystal with no one in it.
|
||||
Davric throws a dart at it, not as an attack, and it just hits it and bounces down into the abyss beneath the crystal.
|
||||
Blaze recognizes that we were teleported to this room. There is a door to the ice room and to the dark room we went to.
|
||||
|
||||
|
||||
rainbow fish with Brumwik.
|
|
@ -1,43 +0,0 @@
|
|||
Dnd 4-11-21 notes
|
||||
|
||||
57- Nief is thrown in jail
|
||||
|
||||
What Ameria sees (woman in white crystal) is what Davric remembers as one of the paintings in the entryway door. The painting had chains on it.
|
||||
The second painting is a vortex that is sucking in the environment. Similar to a tornado but still different. The vortex is rainbow color.
|
||||
|
||||
Alfonso floats and Davric asks how he knows how to do that. Alfonso says that he used to be an adventurer.
|
||||
Blaze uses know your enemy to find out he is a warlock.
|
||||
|
||||
Ameria concentrates on detecting magic and sees "energy chains" in four directions from the crystals.
|
||||
Ameria suspects that an avatar of the goddess of hers, similar to Leera, is in there.
|
||||
|
||||
Ameria decides to follow Brumwik's plan and not Alfonso's. She tries to dispel the magic chains that hold the crystal.
|
||||
She attempts to dispel it but she fails her charisma check. She tries again and fails.
|
||||
|
||||
Meanwhile, Alfonso passes ice room and then enters a starry floating space room.
|
||||
Davric ties himself to a candle sconce on the wall, then tries to jump. He falls. Alfonso says he fell because he expected to fall.
|
||||
|
||||
Meanwhile, Ameria is fustrated that her efforts failed. Brumwik casts Gaseous form at 4th level on the person in the crystal. It bounces off and zaps him for 4 damage.
|
||||
Ameria attempts to move the grate but fails in the air.
|
||||
|
||||
Meanwhile, Davric is still not trusting Alfonso in the starry room.
|
||||
Davric tries to think about flying in Her Magisty and the wind that blew past him. He begins to feel slightly lighter.
|
||||
Alfonso holds out his hand and points at him. He shots a blast of energy.
|
||||
Davric deflects the attack with his staff, but he feels teeth bite into him from behind.
|
||||
A four-winged creature with six eyes and no legs. Like a lobster with a T-Rex head.
|
||||
|
||||
Meanwhile, Brumwik turns Blaze into a gas form. Blaze floats up into the vent and then rips it off.
|
||||
Ameria floats up herself and they are both up in the vent.
|
||||
Brumwik attempts to run upward or throw himself with mage hand, earning inspiration but failing overall.
|
||||
|
||||
Meanwhile, Alfonso complains that he was trying to hit the monster that is attacking Davric.
|
||||
Brumwik heads into the cold to find Davric.
|
||||
Davric hits it with a flurry of blows.
|
||||
Davric floats over to the entry and Brumwik tries to fly as well.
|
||||
Alfonso pretends to fall and freaks them both out. Alfonso then floats over and pushes Brumwik off the edge into space.
|
||||
|
||||
Meanwhile, another cyclindrical chamber with a spiral railing going around it. Like a nuclear silo. There is a water fall defying physics as a straight fall. There are 12 exits.
|
||||
There is a glowing glyph where one of the chains ends. Ameria flies up to it, with Blaze following underneath on the rail.
|
||||
Ameria tries to dispel the chain. Her magic surges at 50 and she cannot speak for the next minute. She has successfully removed one of the chains.
|
||||
|
||||
1 of 8 chains dispelled.
|
|
@ -1,45 +0,0 @@
|
|||
DND 4-18-21 notes
|
||||
|
||||
DanA-- 48 out of body experience
|
||||
|
||||
StarShot- the name of the prison.
|
||||
|
||||
Ameria has released one of the eight chains. We see stairs leading up (upward is broken) and down ward, and the cycidrical room has several doors around the room.
|
||||
stone dwarven doors above us
|
||||
Ornate wooden on our level
|
||||
iron bar steel doors below us
|
||||
|
||||
Ameria knows that there were three more chains on our level and four more below where we are, including one directly below. Not including the one we broke
|
||||
|
||||
Meanwhile, out in space, Davric and Brumwik are floating in the void.
|
||||
Alfonso shushes the group, and they head towards a light. The light turns out to be similar to an agler fish.
|
||||
Davric asks if Alfonso has seen this before and he stammers out "Yes!", while the other two doubt him. The fish is giant--building sized.
|
||||
Brumwik casts "Fairy Fire"
|
||||
Alfonso, now in the possibly illusionary fish, screams out "my legs!"
|
||||
Brumwik backs up the way he came, abadoning Alfonso.
|
||||
|
||||
Meanwhile, the door opens out into a meadow of greenery and a lush clearing with children froliking.
|
||||
They back out and enter the next wooden door.
|
||||
We see the back of a throne and the sounds of a crowd around the other side.
|
||||
Blaze chops through the last door to reveal a hallway with more doors on either side.
|
||||
Ameria opens the first door on the right, revealing her mother's living room.
|
||||
The first on the left is full of clothes, like a closet. Ameria's in Valhaven!
|
||||
Blaze tries the second door on the right. It is Her Magisty, but the magic door frame blocks the actual door, leaving the person only in the map room unable to leave.
|
||||
Blaze then runs along the hall and opens four doors. They show bedrooms of various stages of his life and one door that opens to a bedroom he doesn't know (future?)
|
||||
|
||||
Meanwhile, with the two in the void.
|
||||
They break the illusion of the fish and then meet with a demonic balrog looking thing trapped on a platform?
|
||||
Brumwik talks to the creature in a very conversational manner.
|
||||
Brumwik kicks the magic circle containing the beast and asks him to kill the leader controlling this island.
|
||||
He streatches his wings and says "Ah, it has been 5,000 years since I have been free." -the huge demon.
|
||||
Brumwik tells him Keylith is the target.
|
||||
The demon examines a quick drawing from Brumwik and it then bursts in to flames in his hand.
|
||||
The demon unfurles his wings and begines to fly upwards. He pulls out a massive weapon and begins slashing at the ceiling.
|
||||
As they look up, they see a different void breaking through the colorful space. It looks like a tear in the dimension.
|
||||
|
||||
Meanwhile, Ameria and Blaze are in the rooms. They leave the potential new bedroom and head to the next room.
|
||||
They step into the room across the way and see a bridge leading to a large door with two big figures guarding the door -- fire giants.
|
||||
Ameria asks permission to cross and enter, and they yell back "None shall pass."
|
||||
Ameria persuades them to pass and the two enter a chamber.
|
||||
We walk into a small circular room. There is a hook with a carbine in it with rope dangling, being pulled taunt downward.
|
||||
Ameria believes it is a magic chain illusion. Ameria walks up cautiously, scared, and unhooks it. That is 2 down of 8.
|
|
@ -1,31 +0,0 @@
|
|||
Dnd 4-25-21 notes
|
||||
|
||||
Dan Amos 63- rethinking his life.
|
||||
|
||||
Ameria and Blaze have unhooked the chain. They leave the circular room and walk back across the bridge.
|
||||
They go through a door on the opposite side of the bridge. It leads to a great hall.
|
||||
Blaze pushes open another door, in the giant's room. It is an armory.
|
||||
Blaze pulls a giant's dagger off the wall. It has animal carvings on knife, made of obsideon glass. Transmutation rune on the dagger, Ameria tells Blaze about it.
|
||||
16000 gold, 1700 platium. on the large table. Ameria flies up, sees it and ignores it.
|
||||
Blaze takes the "sword" and they turn to leave the room.
|
||||
|
||||
Meanwhile, the demon has ripped through the ceiling and is gone.
|
||||
The two begin to argue, while Alfonso says that it is a good thing. "You don't have to trust him, just trust the lord of the nine hells -- its master."
|
||||
The problem is what happens afterwords, because we did not specify the situation.
|
||||
Davric askes Alfonso how long we have before the creature begins to act. "This demon isn't the scheming type, more brutish. He will act soon."
|
||||
Alfonso points to the tear and says we could try that to leave.
|
||||
The door that the guys when through to get to the demon was inside the angler fish. The demon was imprisoned inside the fish.
|
||||
They make their way back to the giant crystal, which seems to be a lighter shade of purple.
|
||||
While in the cold room, they enter the side room and see a dining room with lite candles, hot food and such.
|
||||
They talk about how to get up to the top where the other two went. Alfonso says try this and he touches them and they teleport through a hellscape, passing through some sort of hell and they are suddenly high up past the grate.
|
||||
Davric figures out that Alfonso was Tobi? They catch up.
|
||||
|
||||
Meanwhile, Ameria and Blaze walk out onto a balcony and then descend the stairs. They see a feast at the bottom of the stairs in like a great room.
|
||||
THey walk through a door and see a dead yeti in a cold room. THey begin to think they are shrunk after Blaze mentions his history.
|
||||
The next room is a massive purple crystal.
|
||||
Blaze blows his signal whistle to see if there are any CoF members in the chamber.
|
||||
Davric thinks he hears it from way above near the grate. He slow falls downward while Alfonso complains that he just brought him up there.
|
||||
Ameria and Blaze are 1 ft tall. Davric rolls once he lands. Blaze grabs him as he rolls towards the two.
|
||||
Davric, once he sees them, catches up with them and warns them that Alfonso is Tobi.
|
||||
Alfonso and Brumwik begin to check out the doors up near the grate.
|
||||
Brumwik walks into the throne room from before and sits on the chair. They cheer him. He yells "death to Keylith." They march out seemingly to go kill her.
|
|
@ -1,12 +0,0 @@
|
|||
Balric to stay in his own place.
|
||||
|
||||
Skip--
|
||||
|
||||
crowd putting out fires and heading towards seymor. No longer heading towards guilltine.
|
||||
Shuja grabs the mayor and heads south, will loop around houses and come back into town.
|
||||
---------------------------------------------
|
||||
|
||||
D&D 1-24-21 notes
|
||||
They escape the village with the mayor to the east.
|
||||
They also have an 10-year old child that Ungvar has kidnapped and has kept.
|
||||
He is currently unconcious, knocked out by accident by the orc's spear pole.
|
|
@ -1,45 +0,0 @@
|
|||
Dnd 5-2-21
|
||||
|
||||
Dan Amos rejoins us.
|
||||
|
||||
Blaze piggybacks on Davric's shoulders. Nief likes that and picks up Davric too. We are now a totem pole of three characters.
|
||||
Ameria detect's magic and her magic surge of 71 makes her resistant to all magic for the next 10 minutes.
|
||||
Nief steps into the ethereal plane in the crystal room. He sees the most beautiful woman he has ever seen, but she is tied by chains.
|
||||
He talks to the woman, asking her how to free herself. She says if she knew she would have already. She calls him over and touches his face, and he has a memory of his past life.
|
||||
Nief remembers being a secret faction agent. He recalls leading someone in a dark night while being pursued. He gives a secret knock on a door on the street and it opens up to let him in.
|
||||
Outside of the memory, Nief follows a final chain upwards approx. 100 ft.
|
||||
|
||||
Meanwhile, Brumwik and Alfonso watch the mob march out.
|
||||
Alfonso congratulates Brumwik on a job well done and says that he is the best member of the party.
|
||||
|
||||
Meanwhile, Ameria decides to crawl through a crack in the wall that Davric spotted. She crawls until she finds another wall in front of her. She stands up on a metal plating and touches the wall, which feels like plaster.
|
||||
Davric pulls some stones loose and follows them, which leads into a separate second passage circle that encloses the crystal chamber.
|
||||
It leads to a doorway under where the staircase is that we entered the crystal room from.
|
||||
The doorway has runes on it, with a foreign alphabet.
|
||||
Blaze checks it with history to see if it is the runes from the lost ship they came across from the trip over here. It is not.
|
||||
Ameria recognizes it at least as a numeric group that is ascending.
|
||||
Davric pushes the third one, and two half doors appear and we begin to move (it is like an elevator).
|
||||
Halruin space ship-an airship that Starshot is.
|
||||
Ameria can read the numbers as 1-13, and knows Davric pushed 9.
|
||||
|
||||
Meanwhile, Nief examines how the chain ends. It looks like it goes into a portal into another land.
|
||||
He tries to tap the portal with his sword, but with no change. He tries to pour a vial of acid on the chain.
|
||||
He pulls out a crowbar from his pack and asks Leyera to help pull on the chain, which eventually snaps.
|
||||
He hops through the portal and lands in front of a statue, which looks like it has angel wings. He opens a door that is nearby and finds himself in the row of doors up near the grate.
|
||||
He sees another room open and an angry mob is marching past him.
|
||||
He opens the next door and finds Brumwik and Alfonso. He sees them making snow angels on carpet and just shuts the door.
|
||||
He goes back through the portal that was in the statue's face.
|
||||
He is now back in the ethereal plane and heads back to the crystal woman. He attempts to travel to other chains down below the crystal.
|
||||
|
||||
Meanwhile, Brumwik and Alfonso are coming out of their drug trip that Brumwik gave him.
|
||||
Brumwik casts mage hand, lights a torch, and has it hold the torch. He rolls a 44, which next 10 minutes can teleport 20 feet at end of action.
|
||||
He tries to teleport through a wall after finding this out.
|
||||
He ends up in a room and sees an angry mob charging through a forest. He teleports into the mob.
|
||||
Ahead, they see smoke and fire?
|
||||
|
||||
Elevator?
|
||||
Meanwhile. Blaze hears a voice singing in a foreign language, while the other two hear Halruin language "Enjoy Starshot, the nicest cruise ship in the area. The buffet can be found on level 3. Please enjoy your stay."
|
||||
The doors open and we see a wall in front of the door. Davric smashes through the wall again and they step into a sandstone room light with torches and ornate paintings on the floor.
|
||||
|
||||
Davric feels a pull to draw a card from the deck but is able to resist. (wisdom saving throw).
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
Dnd notes 5-23-21
|
||||
Dan B and John A missing today.
|
||||
|
||||
Ameria and Blaze are on Davric's shoulders. We are in the sandstone building.
|
||||
Ameria directs Davric forward and suddenly music starts.
|
||||
|
||||
A man with long ears protruding out of a top hat - an elf in a tuxedo. Twirling a cane.
|
||||
"Join me for a game of trivia or death!"
|
||||
"Join me on stage" and the room melts away into a gameshow.
|
||||
I am Alex Sajack and I run the gameshow. (real name Spring Eladrin)
|
||||
|
||||
Meanwhile, Nief is in the etherial plane. He works on breaking chains.
|
||||
He succeeds in breaking one of the three.
|
||||
He then jumps through several portals, trying to find chains.
|
||||
He appears near us and joins in the game.
|
||||
|
||||
Answer three questions correct and move on, for each one wrong-a chair will drop someone into acid.
|
||||
|
||||
1.) What is the name of the demon raging above in the lands?
|
||||
Davric answers: Agath
|
||||
2.) Multiple choice: asked 100 people what their favorite drink was. What is people's favorite drink in Baulder's Gate?
|
||||
Blaze misses "I know what it is, but why don't you tell me what your guess would be first?
|
||||
Nief misses "Alcohol"
|
||||
Ameria went to school in Gate, knows it is Murky's Pisswasser.
|
||||
Davric says "water" and is right.
|
||||
Blaze intimidates the host to just put up a correct answer.
|
||||
Nief asks for a hint, which he turns down. "Throw me a bone" which wins.
|
||||
Ameria is back up. "Fairy Fireball." That is correct.
|
||||
|
||||
Next game: Secret Clues.
|
||||
We need to get the other teammates to say the phrase sent to us.
|
||||
three words
|
||||
Big Bully ____ (missed word was beholder)
|
||||
Davric's chair falls and he plummets into acid.
|
||||
Next, Blaze gets Nief to say Wet Dwarfs Smell.
|
||||
|
||||
Next one: physical challenges
|
||||
leap platforms, climb rope, cross platform holding on by fingers, climb incline wall.
|
||||
Ameria will perform it while flying we plan. She is small and moves too slow, so we send Neif on to the course.
|
||||
He goes through the course and just makes the cut.
|
||||
|
||||
Test of strength - compete against the champion. A stone golem walks up.
|
||||
Ameria tries to subtley cast disintigrate but it fails. She surges and can now see invisiblity.
|
||||
She tries again and fails. Now everyone else is invisible, but she sees us.
|
||||
After a minute, we poof back into visibility. We have won! Davric walks back in.
|
||||
In the acid pit being drained, there are the chains. He flicks his wrist and they all unlock.
|
||||
They all dissapear and there is no trace of them being there
|
||||
|
||||
Ameria checks on Davric, who is acting strange. Nothing of note.
|
||||
We head back up the elevator and head to the crystal chamber.
|
||||
|
||||
We emerge out of the wall and the crystal is exploded outward. It's color has changed from purple to white.
|
||||
Ameria, while praying, sees Kylith and Liera struggle to control one another.
|
||||
The one person was split into two, now merging back together.
|
||||
Long rest...
|
|
@ -1,43 +0,0 @@
|
|||
6-13-21 Dnd notes
|
||||
|
||||
Dan B missing today.
|
||||
|
||||
Brumwik is with Alfonso and the mob of villagers from the room. He asks the mob to find his friends in the crystal room.
|
||||
He marches through the forest with the group. They see some imps and demons heading in the same direction and hear some sounds of combat.
|
||||
THey walk into a forest that is on fire. Ahead, they can see the 40-ft demon that was unleashed.
|
||||
A flying fairy-type of creature flys around it doing battle with the demon.
|
||||
The mob characters are quickly being killed off by fairy being.
|
||||
The demon unleashes a fiery beam from its eye.
|
||||
Brumwik looses track of Alfonso during the battle.
|
||||
Captain Overalls reports that we have lost 2 of 5 teams of mob characters.
|
||||
Brumwik calls for a retreat.
|
||||
|
||||
Meanwhile, Ameria takes the white crystal and mixes up the mind control resistance potion x10.
|
||||
Ameria and Blaze then decide to retrace their steps to un-shrink.
|
||||
We "unmount" Davric's hat and move forward together.
|
||||
THey regain their size after moving through the giant's area.
|
||||
At the grate again on the second floor, they run into the scout in the hall sent there by Brumwik.
|
||||
After talking with him, they figure the two sent him.
|
||||
Ameria then flys down to the elevator section again.
|
||||
Davric and Nief are together with her, where they are trying to travel upward to Blaze.
|
||||
THey find a landing and Blaze throws the rope bundle up to them.
|
||||
They travel down and follow the page back into the door of the "throne" room.
|
||||
THey enter into the forest and see the smoke rising, along with a huge figure in the distance.
|
||||
In the center of the fleeing crowd is Brumwik.
|
||||
A blue beam of light leaves the door room and flies towards the demon. Another flash and a huge woman (the goddess) rises up to clash with the demon.
|
||||
As they battle, we debate what to do.
|
||||
We head towards the battle to fight the demon.
|
||||
|
||||
We get to the battle and see the demon fighting some sort of invisible foe.
|
||||
Near them, a woman is sitting at a table having tea poured for her by a butler.
|
||||
Ameria recognizes it as Liera.
|
||||
She explains to Ameria that, after sealing, a part of her was still loose and she is now whole again.
|
||||
She casually explodes a tower near them. She then turns the giant demon into a big 40-ft flower.
|
||||
Ameria now casts Illusion spells at one level higher than the cast action -- because she was touched by the goddess.
|
||||
Captain Overalls walks off into the woods with Liera.
|
||||
Brumwik is still a flower. He says he is called "Bloomrik."
|
||||
We head to Oswald's tower, and find Alfonso in front of it. He says Oswald fled when the demon showed up. The tower is in ruins.
|
||||
Ameria tells him to leave, because he is looting the tower.
|
||||
We head back to her mom's tower to check on her. The spell is broken, but so is her tower. She creates a portal to some sort of mini-palace.
|
||||
After we stay the night, Ameria says we should head to the capital.
|
||||
Ameria decides to stay there to put the land back into correct governance. Blaze leaves with his bags of platium coins and his own ship and crew.
|
|
@ -1,27 +0,0 @@
|
|||
DND 7-11-21 notes
|
||||
|
||||
4 new characters: Billy, Tazlin, Bram, Brumwik, Jenna
|
||||
|
||||
Tazlan walks out of a portal, older and more grizzled. All black armor.
|
||||
He finds Billy and together they are arriving.
|
||||
Brumwik sees him and they reunite.
|
||||
|
||||
We all have magic golden butt plugs from Dan A's Golden Jubilee. 200 gold + gem value.
|
||||
|
||||
Free samples for the group: 1 each:
|
||||
Lesser Supreme Potion of Healing:
|
||||
A potion of healing made by Damien or his friends. Similar to a potion of healing... with some side effects. The instructions, active ingredients, side effects, and phone number for poison control seem to be written in a non-existent language.
|
||||
On Use:
|
||||
Roll a D20
|
||||
On a Critical Hit, the user suffers no ill effects and feels in great shape, otherwise the user is blinded for 1d6 rounds of combat. On a Critical Fail the user will also suffer a bout of violent diarrhea in one minute. All drinkers regain 10d4+20hp
|
||||
If the potion is only partially drunk, the d20 and d6 must be re-rolled for each drinker / drink taken.
|
||||
|
||||
We chat with Damien and shop a little.
|
||||
|
||||
1000 gold added for my buttplug. -- 100 platinum.
|
||||
|
||||
We finish shopping with Damien and head back to the ship.
|
||||
|
||||
We enter the ship and Davric touches a horse that switches back with him? Tommy is there as well.
|
||||
|
||||
In a bubble in the middle of the sea, we see a ship in the sea in the bubble.
|
|
@ -1,7 +0,0 @@
|
|||
Lost city in the desert -- Named "Lost City?" and jimco does not rembmers the name- Haminatra. Talmontur.
|
||||
|
||||
Dave, with another adventuring group, sand worms ate all the other members of the group.
|
||||
|
||||
Ungvar and Seymour dragging a cage through the desert.
|
||||
|
||||
The ground begins to violently shake while they are arguing about going into the w
|
Loading…
Reference in New Issue