From 7283e7dfb961ee977da409cc57259a82dbed7ba7 Mon Sep 17 00:00:00 2001 From: dan Date: Sun, 7 Nov 2021 17:14:57 -0600 Subject: [PATCH] Add 'journal_entries/valhaven-beta/History/20211024 B Team [adams notes].md' --- .../History/20211024 B Team [adams notes].md | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 journal_entries/valhaven-beta/History/20211024 B Team [adams notes].md diff --git a/journal_entries/valhaven-beta/History/20211024 B Team [adams notes].md b/journal_entries/valhaven-beta/History/20211024 B Team [adams notes].md new file mode 100644 index 0000000..2fd8e6b --- /dev/null +++ b/journal_entries/valhaven-beta/History/20211024 B Team [adams notes].md @@ -0,0 +1,23 @@ +# Dnd Notes 10-24-21 B-Team [Adam's Notes] +- Unvar finds a cowboy hat pinned to a skull then catches up to the sandworm. He re-captures it and rides it back to pick up the group +- We huddle around and try to decipher the map +- Ungvar names the worm Haddie +- We decide to follow the path laid out on the map +- During our travels we see some black clouds emitting a hum several miles off the path. This seems to be what the dots on the map were referring to. +- Dave looks through Infari's spy glass and sees that it seems to be a large swarm of some sort +- Some of the group suggests that we rest since we've been riding for more than a day. Infaris refuses +- We see a giant statue with a water at its base on the horizon. Infaris suggests that we rest due to having been traveling for 3 days straight +- Dave uses the spy glass again and sees that there is a town around the statue that seems to be filled with grey dwarfs +- Jimco puts his nose to the air and catches a whiff of the shawarma he's been seeking and goes off to find it. +- Infaris examines statue a bit but doesn't notice anything significant beyond it being massive +- Walking through the shanty town we notice that nobody seems to really notice us despite our rather auspicious nature. +- 1/10 of the dwarves has grey skin. 1/5 of them is wearing a collar. +- The smell leads us into a small market. Jimco heads to a kebob stand and inquires about where we are exactly and buys 2 kebobs +- One of the slaves yells at Infaris and charges her. Seymour steps up to block and kills him before he could reach her +- As the guards approach, Infaris demands to speak to their manager +- They lead us to Thulsa. +- Once inside Jimco interrogates Thulsa about the shawarma. +- When we don't seem to be getting anywhere with Thulsa, Seymour charges at some of the brazier and knocks them over catching the tent on fire. +- We get into a fight outside. +- Infaris casts Haste on herself and Ungvar so that he can run off and get the Sandworm +- Thulsa points at Seymour, a bold of black energy shoots out and does 29 points of damage. \ No newline at end of file