Update 'journal_entries/valhaven-beta/History/20200614 On the Square on the Level [peter notes].md'
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DND 6-14-20 notes
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We walk for about 10 minutes and find a door to the side. It is a massive brass door with a multitude of gears on it. Devorin investigates by knocking and pressing ear against it. Davric takes notes on its construction. Balric tries to erge the group along.
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We eat some horse jerky that Davric offers and continue.
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We come to another landing and with another door -- this one is iron.
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Devorin peers through the keyhole with his theives' tools to see rows of shelves with jars. He insists we enter the room and deceives the robots into going into it with him.
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Inside there are jars and jars of canned goods in glass jars. Devorin looks for brains while the others investigate.
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We find a modrone in a large jar and Davric breaks the glass to get it out. The modrone catches his breath and begins to explain that they were testing the process of pickling to see if they could be preserved.
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He believes that he has been preserved and is stronger, but questions why we are there. We kill him before he can raise an alarm.
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We come to a landing and see a model of the tower on a table. It mimics all the stairs and levels.
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Above we see another door -- sandstone. Devorin peeks into the room and sees what looks like a winged lion in the middle of a grand chamber. Davric recognizes it to be a sphinx.
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We decide to go into the sand room. Balric guards the doorway, while Tobi, Devorin, Ameria, and Davric enter the room. Tobi says "we are here to hear your riddle."
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RIDDLE: Up and down they go and travel, but never do they move an inch.
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Davric answers for the group: stairs.
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REWARD: It is an Amulet of Equilibrium. This spiraling pendant is made of three magic-sensitive panes of colored crystal, with each piece being attuned to a different arcane element. If you can cast spells, you can use the amulet as a spellcasting focus while you're attuned to it.
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The amulet has 4 charges and regains 2 expended charges each day at dawn. Whenever you would deal cold, fire, or lightning damage to a creature with an effect that targets only that creature, you can expend any number of charges to reroll that many of the effect's damage dice.
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Whenever you take cold, fire, or lightning damage from a hostile source, you regain 1 charge.
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The sphinx still controls the orb under his foot. He refuses Devorin's persuasive efforts to take it without force. He roars at us, frightening all but Davric, who is immune to fear. We flee back into the stairwell, while thinking that the roar was heard by others possibly.
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DND 6-14-20 notes
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We walk for about 10 minutes and find a door to the side. It is a massive brass door with a multitude of gears on it. Devorin investigates by knocking and pressing ear against it. Davric takes notes on its construction. Balric tries to erge the group along.
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We eat some horse jerky that Davric offers and continue.
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We come to another landing and with another door -- this one is iron.
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Devorin peers through the keyhole with his theives' tools to see rows of shelves with jars. He insists we enter the room and deceives the robots into going into it with him.
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Inside there are jars and jars of canned goods in glass jars. Devorin looks for brains while the others investigate.
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We find a modrone in a large jar and Davric breaks the glass to get it out. The modrone catches his breath and begins to explain that they were testing the process of pickling to see if they could be preserved.
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He believes that he has been preserved and is stronger, but questions why we are there. We kill him before he can raise an alarm.
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We come to a landing and see a model of the tower on a table. It mimics all the stairs and levels.
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Above we see another door -- sandstone. Devorin peeks into the room and sees what looks like a winged lion in the middle of a grand chamber. Davric recognizes it to be a sphinx.
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We decide to go into the sand room. Balric guards the doorway, while Tobi, Devorin, Ameria, and Davric enter the room. Tobi says "we are here to hear your riddle."
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RIDDLE: Up and down they go and travel, but never do they move an inch.
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Davric answers for the group: stairs.
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REWARD: It is an Amulet of Equilibrium. This spiraling pendant is made of three magic-sensitive panes of colored crystal, with each piece being attuned to a different arcane element. If you can cast spells, you can use the amulet as a spellcasting focus while you're attuned to it.
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The amulet has 4 charges and regains 2 expended charges each day at dawn. Whenever you would deal cold, fire, or lightning damage to a creature with an effect that targets only that creature, you can expend any number of charges to reroll that many of the effect's damage dice.
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Whenever you take cold, fire, or lightning damage from a hostile source, you regain 1 charge.
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The sphinx still controls the orb under his foot. He refuses Devorin's persuasive efforts to take it without force. He roars at us, frightening all but Davric, who is immune to fear. We flee back into the stairwell, while thinking that the roar was heard by others possibly.
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