adding notes for 06/12/22 and 06/19/22

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Adam 2022-06-19 19:40:21 -05:00
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# Dnd Notes 06-12-22 Ivory Roses
- Valerian finds himself trapped in the secret room after the bookcase closes. There is a small hole and looking inside he sees a small open hand. He puts his hand inside and does a secret handshake with it
- Slide it, bump it, shoot it
- He learned this handshake while growing up in an orphanage. It didn't belong to any gang or anything. Was just used by troublemaker kids for fun
- Amity finds a secret compartment at the bottom of the chest as well containing two pouches
- Pouch A: Contains a bunch of solid black precious gems
- Pouch B: Bites her hand
- Wilfred quickly lights the pouch on fire with his torch
- Valerian starts searching for Mirabelle but struggles to find her
- Amity finds some clothes to wrap her hand before trying to open a chest covered with some kind of corruption. When she struggles to open it she just smashed the chest with her mace as the clothing that had touched the corruption starts to disintegrate
- Inside there is a stone bust that is glowing surrounded by more corruption
- She picks up the statue and shows it to Wilfred who recognizes that some sort of evil magic was attempted to be cast on it
- Valerian hears some combat sounds and tries to save Mirabelle. The door is locked so he starts trying to hack the door down with his axe
- Amity hears something rustling on the floor below so she takes up a defensive position near the stairs
- Valerian breaks down the door and rushes to help Mirabelle. He gets attacked by one of the deer heads on the wall
- Valerian takes a beating as Mirabelle rushes out of the room
- Amity starts prepping some defenses by moving some furniture in front of a door. In doing so she moves a statue and hears some grinding noises similar to the ones Valerian heard when moving the staircase
- Wilfred sternly tells the stuffed heads to "SETTLE DOWN"
- Valerian kills two more animated deer heads as he rushes out of the room. Outside he closes the door and surveys the scene as he feels rejuvenated by a second wind
- Amity uses Healing Word to fix up Valerian as she and Wilfred continue to try and move the furniture
- We are ambushed from behind by a group of cultists? and goblins?
- Amity says "she likes it hard"
- Some bullshit happens
- Wilfred pretend to be knocked out by the sleeping gas
- Amity resists the gas and is blindfolded the cultists
- Valerian makes a valiant attempt to escape by running and blinking away from the cultists. He is eventually captured by the infinite hoards of cultist having made it all the way to the first floor. An impressive feat for sure
- We find ourselves in a jail being watched by a ever present eye

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# Dnd Notes 06-19-22 B-Team
- We decide to explore the remaining room by the door before leaving the temple to rest for the night
- We pull 2 bodies of villagers along with us
- Infaris tries to charm the snakes in the northeastern room but fails
- Jimco finds a gargoyle pendant identical to the one Ungvar found
- We bury the bodies and take a long rest before heading back inside to finish exploring the keep
- Find a skeleton wearing women's clothing. She seems to have been fleeing and there are claw marks all over her. She hold an empty waterskin and a sword. There is a mace beneath her body
- The large marble doors open outward with large golden handles
- Inside the room it is a bit dusty but no rubble like elsewhere in the castle. There is an ornate golden fountain with marble steps that lead down into a pool. A hideous creature carved from dark marble sits atop the fountain. The pool is nearly empty
- Ungvar heads down a different hallway and runs into a few spiders. He quickly starts running yelling towards us. Infaris goes to help and chides Ungvar for splitting the party. Jimco joins the fun as well
- after defeating the spiders, Ungvar and Jimco head inside the gargoyle room. Infaris stays outside b/c she is not wearing one of the gargoyle amulets like they both found earlier
- Ungvar enters and walks around the pool looking for traps. Infaris walks up to the pool and tosses a coin in to make a wish. Jimco approaches the pool and walks into the fountain
- The gargoyle comes alive and leaps towards Infaris who uses her amulet to teleport away. The amulet's magic gets out of control and causes her to double in size
- Infaris kneels down in front of the gargoyle so that Ungvar can "table" it and destroys it in the process
- Jimco pulls out an alchemy kit and spends some time identifying the pool water. The water seems to be extremely magical in some way, the full nature of the enchantment has not been identified yet. Jimco casts identify on it and it seems to be a fountain of youth
- Infaris turns around and sees a ghost who introduces himself as Lord Brocktree. He describes the curse the accompanies the fountain of youth. Apparently its highly addictive and looses its power when attempted to be transported. Its pretty similar to a Lazarus Pit (just youth, no healing or revival) or a sarcophagus from Stargate