diff --git a/journal_entries/valhaven-beta/History/20231210.md b/journal_entries/valhaven-beta/History/20231210.md new file mode 100644 index 0000000..e95dced --- /dev/null +++ b/journal_entries/valhaven-beta/History/20231210.md @@ -0,0 +1,32 @@ +# Dnd Notes 12-10-23 + +![Packed Med Bay](../img/2023-12-10_packedMedBay.png) + +- Neif is a "never nude" +- Looking around the med bay Tazlin finds a large egg shaped thing that can fit a crouching person. There are also several handheld devices. Once shoots a laser which damages the wall, another seems to heal wounds +- Davric finds another terminal in the room they are resting in. He asks for a list of common commands for his access level and a map of all locked doors on this floor +- Davric sets a timer to activate the fire suppression system in the main cargo hold in 45min +- He then finds out that Lt Commander Fredrick Albertson is in the cargo bay +- Fredrick is made out of Nutrunium Shell, Carbon nanotubes, and some other mumbo jumbo +- He's weak to plasma based weapons but there aren't any around. A replicator can make the weapons but it's in the main cargo bay +- Neif crawls into the egg shaped device. Tazlin fumbles with the controls nearby. He presses buttons randomly healing Neif a bit and also causes him to pee himself. They then switch places and Tazlin experiences the same +- Davric starts trying to learn about computers from the computer. +- Davric only has an iPod Shuffle +- Stevus calls the bridge from the med bay +- Bram hastes Davric who quickly dispatches the drone they locked outside and they quickly join the others in the Med Bay +- Davric has the computer read the options on the med bay screen + 1. full restore + 2. trauma cleanse + 3. neuro thing + 4. digestive system + 5. skin boost + 8. renal restoration +- Tazlin summons a Celestial before having Davric give him a long rest then the others get a long rest as well +- Neif also summons some animals turning the med bay into a zoo +- Bram enters the cargo bay singing with some dancing lions and tigers that Neif summoned to try and distract the large golem +- Neif rushes in to try and banish it but it doesn't work so he pulls out Bram with him as he retreats +- The fire suppression system activates but doesn't seem to do anything helpful for us + +![Big Baddie](../img/2023-12-10_bigBaddie.png) + +![Full Map](../img/2023-12-10_fullMap.png) diff --git a/journal_entries/valhaven-beta/img/2023-12-10_bigBaddie.png b/journal_entries/valhaven-beta/img/2023-12-10_bigBaddie.png new file mode 100644 index 0000000..40eb54e Binary files /dev/null and b/journal_entries/valhaven-beta/img/2023-12-10_bigBaddie.png differ diff --git a/journal_entries/valhaven-beta/img/2023-12-10_fullMap.png b/journal_entries/valhaven-beta/img/2023-12-10_fullMap.png new file mode 100644 index 0000000..163d6b9 Binary files /dev/null and b/journal_entries/valhaven-beta/img/2023-12-10_fullMap.png differ diff --git a/journal_entries/valhaven-beta/img/2023-12-10_packedMedBay.png b/journal_entries/valhaven-beta/img/2023-12-10_packedMedBay.png new file mode 100644 index 0000000..c6e4e3a Binary files /dev/null and b/journal_entries/valhaven-beta/img/2023-12-10_packedMedBay.png differ