218 lines
8.0 KiB
JavaScript
218 lines
8.0 KiB
JavaScript
import { JTCSModules } from "./init.js";
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import { HelperFunctions } from "./classes/HelperFunctions.js";
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import { ArtTileManager } from "./classes/ArtTileManager.js";
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/**
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* This sets up most hooks we want to respond to in our code,
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* grouping hooks with identical
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* callbacks into arrays on an object
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* @returns object containing registerHooks function
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*/
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export const setupHookHandlers = async () => {
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async function renderSlideshowConfig(...args) {
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if (args[2]?.diff && args[1]?.alpha) {
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//TODO: ? this was a workaround for v10, keeping Scene Gallery Config from re-rendering on update of tile alpha, but should remove
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//don't update if the changes include alpha
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return;
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}
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if (game.JTCSlideshowConfig && game.JTCSlideshowConfig.rendered) {
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game.JTCSlideshowConfig.render(false);
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}
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}
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/**
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* Show a toggle in the journal sheet's header to toggle whether the journal
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* has controls on or off
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*/
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async function renderImageControls(app, html) {
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if (!game.user.isGM) {
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return;
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}
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await JTCSModules.SheetImageApp.applyImageClasses(app, html);
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}
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async function updateGalleryTileIndicator(tileDoc) {
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let tileID = tileDoc.id; //this gets the id from the tile's document itself
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let sceneGalleryTiles = await JTCSModules.ArtTileManager.getSceneSlideshowTiles(
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"",
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true
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);
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let foundTileData = await JTCSModules.ArtTileManager.getTileDataFromFlag(
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tileID,
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sceneGalleryTiles
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); //this is looking for tiles that are already linked
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await JTCSModules.CanvasIndicators.setUpIndicators(foundTileData, tileDoc);
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}
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async function updateAllGalleryIndicators(scene) {
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let tiles = scene.tiles;
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let artTileDataArray = await JTCSModules.ArtTileManager.getSceneSlideshowTiles(
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"",
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true
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);
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tiles.forEach(async (tileDoc) => {
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let foundTileData = artTileDataArray.find(
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(tileData) => tileData.id === tileDoc.id
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);
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await JTCSModules.CanvasIndicators.setUpIndicators(foundTileData, tileDoc);
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});
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}
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async function addJTCSControls(controls) {
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if (!game.user.isGM) {
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return;
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}
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const tileControls = controls.find((control) => control?.name === "tiles");
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tileControls.tools.push({
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name: "ShowJTCSConfig",
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title: "Show Slideshow Config",
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icon: "far fa-image",
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onClick: () => {
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new JTCSModules.SlideshowConfig().render(true);
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},
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button: true,
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});
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}
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/**
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* Re render the image sheet for fresh controls whenever the JTCSSettings, or the SlideshowConfig data for the current scene (individual tile data or the default tile, for instance) is updated
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* @param {Object} options - option arguments to be passed to this
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* @param {String} options.origin - the origin of the Hook - was it the settings, or a flag update for the current scene's slideshow settings?
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* @param {Object} options.currentScene - the scene, usually the current scene
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* @param {String} options.tileID - the ID of the tile, if updated
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*/
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function rerenderImageSheet(options) {
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const { origin, currentScene, updateData } = options;
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let renderedSheets = Object.values(window.ui.windows).filter(
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(item) => item.document?.documentName
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);
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renderedSheets.forEach((sheet) => {
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const docType = sheet.document.documentName.toLowerCase();
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//if our type of document is set to "true" as rendering controls in the settings
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//and it's not currently being edited
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//and we're not telling it to render anyway
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let editorsActive = HelperFunctions.editorsActive(sheet);
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if (editorsActive !== true) {
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sheet.render();
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}
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});
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}
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const hookHandlers = {
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rerenderImageSheet: {
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//when the art gallery tiles update, re-render the sheets
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hooks: [
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"updateArtGalleryTiles",
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"updateDefaultArtTile",
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"updateJTCSSettings",
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"canvasReady",
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],
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handlerFunction: rerenderImageSheet,
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},
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renderImageControls: {
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hooks: [
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"renderItemSheet",
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"renderActorSheet",
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"renderJournalSheet",
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"renderJournalPageSheet",
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"update",
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],
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// hooks: ["renderJournalSheet"],
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handlerFunction: renderImageControls,
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},
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renderSlideshowConfig: {
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hooks: [
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"createTile",
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// "updateTile",
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"preUpdateTile",
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"deleteTile",
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"canvasReady",
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"createJournalEntry",
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"updateJournalEntry",
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"deleteJournalEntry",
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"updateJTCSSettings",
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// "updateArtGalleryTiles"
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"updateDefaultArtTile",
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],
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handlerFunction: renderSlideshowConfig,
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},
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updateCanvasIndicators: {
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hooks: ["createTile", "updateTile", "deleteTile"],
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handlerFunction: updateGalleryTileIndicator,
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specialHooks: [
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{
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hookName: "canvasReady",
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handlerFunction: async (canvas) => {
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updateAllGalleryIndicators(canvas.scene);
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},
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},
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{
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hookName: "updateJTCSSettings",
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handlerFunction: async (options) => {
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// let { currentScene } = options;
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let currentScene = game.scenes.viewed;
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await updateAllGalleryIndicators(currentScene);
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},
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},
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{
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hookName: "updateArtGalleryTiles",
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handlerFunction: async (options) => {
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// let { currentScene } = options;
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let currentScene = game.scenes.viewed;
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await updateAllGalleryIndicators(currentScene);
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},
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},
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{
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hookName: "updateDefaultArtTile",
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handlerFunction: async (options) => {
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let currentScene = game.scenes.viewed;
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await updateAllGalleryIndicators(currentScene);
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},
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},
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],
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},
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addJTCSControls: {
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hooks: ["getSceneControlButtons"],
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handlerFunction: addJTCSControls,
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},
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updateUIColors: {
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hooks: ["updateJTCSSettings"],
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handlerFunction: async () => {
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await HelperFunctions.setUIColors();
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},
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},
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updateDefaultArtTile: {
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hooks: ["deleteTile"],
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handlerFunction: async (tileDoc) => {
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// let tiles = (await ArtTileManager.getSceneSlideshowTiles("art", true)).filter((item)=> !item.missing)
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// if(tiles){
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// }
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// await ArtTileManager.updateDefaultArtTile(tileDoc);
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},
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},
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};
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async function registerHooks() {
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for (let handlerKey in hookHandlers) {
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let handler = hookHandlers[handlerKey];
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if (handler.specialHooks) {
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handler.specialHooks.forEach((specialHookData) => {
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let { hookName, handlerFunction: callback } = specialHookData;
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Hooks.on(hookName, callback);
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});
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}
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for (let hookName of handler.hooks) {
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Hooks.on(hookName, handler.handlerFunction);
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// Hooks.once(hookName, handler.handlerFunction);
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}
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}
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}
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return {
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registerHooks: registerHooks,
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};
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};
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